TY - GEN
T1 - Nervixxx
T2 - 2nd International Conferences on Advances in Computer-Human Interactions, ACHI 2009
AU - Tokuhisa, Satoru
PY - 2009
Y1 - 2009
N2 - Nervixxx introduces neural computing to overcome the limit of conventional performance systems 1 that uses tangible computing and physical computing. Specifically, we utilized the EEG (electroencephalogram) which is the most informative of the biosignals, and the EMG (electromyogram) which has a high controllability. Users manipulate the tangible objects that are the major function of this system. This intuitively enables to mix and apply visual effects as a motion graphics data. At the same time, users can control the playing speed and the parameter for each effect by wearing wireless EMG sensors on each of their arms. Also, users' brain waves can be used in real-time as a motion graphics data by wearing an EEG sensor. By introducing neural computing to tangible computing, it not only realizes the intuitive manipulation of applications but also increases the attractiveness of the actual performance. Moreover, the individuality of each user is reflected in the performer's ability to express him or herself.
AB - Nervixxx introduces neural computing to overcome the limit of conventional performance systems 1 that uses tangible computing and physical computing. Specifically, we utilized the EEG (electroencephalogram) which is the most informative of the biosignals, and the EMG (electromyogram) which has a high controllability. Users manipulate the tangible objects that are the major function of this system. This intuitively enables to mix and apply visual effects as a motion graphics data. At the same time, users can control the playing speed and the parameter for each effect by wearing wireless EMG sensors on each of their arms. Also, users' brain waves can be used in real-time as a motion graphics data by wearing an EEG sensor. By introducing neural computing to tangible computing, it not only realizes the intuitive manipulation of applications but also increases the attractiveness of the actual performance. Moreover, the individuality of each user is reflected in the performer's ability to express him or herself.
UR - http://www.scopus.com/inward/record.url?scp=63749116055&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=63749116055&partnerID=8YFLogxK
U2 - 10.1109/ACHI.2009.63
DO - 10.1109/ACHI.2009.63
M3 - Conference contribution
AN - SCOPUS:63749116055
SN - 9780769535296
T3 - Proceedings of the 2nd International Conferences on Advances in Computer-Human Interactions, ACHI 2009
SP - 156
EP - 163
BT - Proceedings of the 2nd International Conferences on Advances in Computer-Human Interactions, ACHI 2009
Y2 - 1 February 2009 through 7 February 2009
ER -