Open Device Control: Human Interface Device Framework for Video Games

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

This paper proposes a framework for human interface device for Video Games. Generally, a certain input device is designed to transmit its input data to its designated output devices. However, in some cases, it would be necessary to transmit the input data to other types of devices besides such designated output devices. For such situations, the proposed framework provides common protocols to exchange data among input and output devices based on Server-Client mechanism. Therefore, even when different developers individually make programs for each input and output devices, with the use of the framework, data communication among them will be possible without any modifications of the programs. To clarify the usefulness of the framework, this paper shows a serious game example, i.e., a rehabilitation game, developed using the framework.

Original languageEnglish
Title of host publication12th International Conference on Intelligent Games and Simulation, GAME-ON 2011
Pages88-93
Number of pages6
Publication statusPublished - Dec 1 2011
Event12th International Conference on Intelligent Games and Simulation, GAME-ON 2011 - Galway, Ireland
Duration: Aug 22 2011Aug 24 2011

Publication series

Name12th International Conference on Intelligent Games and Simulation, GAME-ON 2011

Other

Other12th International Conference on Intelligent Games and Simulation, GAME-ON 2011
CountryIreland
CityGalway
Period8/22/118/24/11

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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  • Cite this

    Kaneko, K., Okada, Y., & Matsuguma, H. (2011). Open Device Control: Human Interface Device Framework for Video Games. In 12th International Conference on Intelligent Games and Simulation, GAME-ON 2011 (pp. 88-93). (12th International Conference on Intelligent Games and Simulation, GAME-ON 2011).