TY - JOUR
T1 - Opinion mining for user generated design by Social Networking Service and Japanese Manga
AU - Dharma, Anak Agung Gede
AU - Kumamoto, Hiroyuki
AU - Kochi, Shogo
AU - Kudo, Natsuki
AU - Wei, Guowei
AU - Chiu, Shu Chuan
AU - Tomimatsu, Kiyoshi
N1 - Copyright:
Copyright 2017 Elsevier B.V., All rights reserved.
PY - 2011
Y1 - 2011
N2 - The growth of Social Networking Service (SNS) has created a new potential in marketing. While users communicate and interact via SNS, the list of their conversation, which is called casual data can be used to determine their needs or aspirations. SNS can be very useful for product/service developers, especially when developing new ideas or simply evaluating the feasibility of their existing products/services. Furthermore, SNS provides a unique system that enables expressive and two-way communication between its users. SNS is known for its effectiveness in delivering fresh news and information, thus it can be used as promotional media. Although several online services that utilize SNS and casual data have been provided, the purpose of those services is still unclear and ineffective. In those services, users were only asked for their opinions without receiving sufficient feedbacks. Therefore, to solve these problems we propose an innovative way of utilizing SNS and casual data in designing user generated design. In our proposed system, users can directly contribute to the product/service development process in an interesting way. We designed an online service, which allows users to posts manga that describes their original idea. While contributing to the product/service development, they can also benefit from expressing their hobbies and receiving feedbacks from other users.
AB - The growth of Social Networking Service (SNS) has created a new potential in marketing. While users communicate and interact via SNS, the list of their conversation, which is called casual data can be used to determine their needs or aspirations. SNS can be very useful for product/service developers, especially when developing new ideas or simply evaluating the feasibility of their existing products/services. Furthermore, SNS provides a unique system that enables expressive and two-way communication between its users. SNS is known for its effectiveness in delivering fresh news and information, thus it can be used as promotional media. Although several online services that utilize SNS and casual data have been provided, the purpose of those services is still unclear and ineffective. In those services, users were only asked for their opinions without receiving sufficient feedbacks. Therefore, to solve these problems we propose an innovative way of utilizing SNS and casual data in designing user generated design. In our proposed system, users can directly contribute to the product/service development process in an interesting way. We designed an online service, which allows users to posts manga that describes their original idea. While contributing to the product/service development, they can also benefit from expressing their hobbies and receiving feedbacks from other users.
UR - http://www.scopus.com/inward/record.url?scp=84863318694&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84863318694&partnerID=8YFLogxK
U2 - 10.5614/itbj.ict.2011.5.3.5
DO - 10.5614/itbj.ict.2011.5.3.5
M3 - Article
AN - SCOPUS:84863318694
VL - 5
SP - 223
EP - 240
JO - Journal of ICT Research and Applications
JF - Journal of ICT Research and Applications
SN - 2337-5787
IS - 3
ER -