Perception of absolute and relative distances in stereoscopic image

Kazunori Shidoji, Masakazu Funakoshi, Masahiko Ogawa

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

In 3-D movies and virtual reality and augmented reality systems, stereoscopic images are used to improve perceptions of realism and depth. The distance (depth) that we perceive can be classified into absolute distance, which is the distance between the observer and the objects, and relative distance, which is the distance between the objects. It is known that in the real environment these two distances are independent. Previous studies have reported that we underestimate or overestimate the absolute distance in stereoscopic images under some circumstances. We examined perceptions of both absolute and relative distances in stereoscopic images to investigate the depth perception of virtual objects. The results of the experiments showed that (1) the perceived absolute distance from the observer to images in front of the screen was nearly accurate and that to images farther behind the screen was underestimated; (2) this underestimation tendency increased in short viewing distances; and (3) the relative distance from the screen to images in front of the screen was overestimated, whereas that to images farther behind the screen was underestimated.

Original languageEnglish
Title of host publicationProceedings of SPIE-IS and T Electronic Imaging - Stereoscopic Displays and Applications XXI
DOIs
Publication statusPublished - Mar 25 2010
EventStereoscopic Displays and Applications XXI - San Jose, CA, United States
Duration: Jan 18 2010Jan 20 2010

Publication series

NameProceedings of SPIE - The International Society for Optical Engineering
Volume7524
ISSN (Print)0277-786X

Other

OtherStereoscopic Displays and Applications XXI
Country/TerritoryUnited States
CitySan Jose, CA
Period1/18/101/20/10

All Science Journal Classification (ASJC) codes

  • Electronic, Optical and Magnetic Materials
  • Condensed Matter Physics
  • Computer Science Applications
  • Applied Mathematics
  • Electrical and Electronic Engineering

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