Personal, physical, social, and creative contextual design for art education

How to achieve fun in art education for children

Satoru Tokuhisa, Yusuke Kamiyama, Takuji Tokiwa

Research output: Contribution to journalArticle

Abstract

This paper proposes a Situation Design that designs not only the experience of behavior itself, but also the experience of the environment around the behavior. The research question of this paper is how to motivate children to paint. To find answers, we implemented an iPhone application. The app we came up with was The World Is Canvas; using it, one will be able to enjoy coloring based on a Situation Design. We adopted physical interaction, the function of which is to paint on the screen with fingers, as a design of a painting experience itself. We also adopted social interaction as a design of the environment around behavior, with the goal of offering fun. For social interaction, we adopted a mobile device with a network connection and a function to generate a draft for coloring by using a photo taken by the user. We conducted user evaluation tests on 111 children to analyze their user experience, and we demonstrated that they enjoyed themselves through these approaches.

Original languageEnglish
JournalComputers in Entertainment
Volume11
Issue number4
DOIs
Publication statusPublished - Dec 1 2014
Externally publishedYes

Fingerprint

Education
Coloring
Paint
Painting
Application programs
Mobile devices

All Science Journal Classification (ASJC) codes

  • Computer Science Applications

Cite this

Personal, physical, social, and creative contextual design for art education : How to achieve fun in art education for children. / Tokuhisa, Satoru; Kamiyama, Yusuke; Tokiwa, Takuji.

In: Computers in Entertainment, Vol. 11, No. 4, 01.12.2014.

Research output: Contribution to journalArticle

@article{0b3ddf3d370a4c67aa69d8a00c06087e,
title = "Personal, physical, social, and creative contextual design for art education: How to achieve fun in art education for children",
abstract = "This paper proposes a Situation Design that designs not only the experience of behavior itself, but also the experience of the environment around the behavior. The research question of this paper is how to motivate children to paint. To find answers, we implemented an iPhone application. The app we came up with was The World Is Canvas; using it, one will be able to enjoy coloring based on a Situation Design. We adopted physical interaction, the function of which is to paint on the screen with fingers, as a design of a painting experience itself. We also adopted social interaction as a design of the environment around behavior, with the goal of offering fun. For social interaction, we adopted a mobile device with a network connection and a function to generate a draft for coloring by using a photo taken by the user. We conducted user evaluation tests on 111 children to analyze their user experience, and we demonstrated that they enjoyed themselves through these approaches.",
author = "Satoru Tokuhisa and Yusuke Kamiyama and Takuji Tokiwa",
year = "2014",
month = "12",
day = "1",
doi = "10.1145/2582193.2633443",
language = "English",
volume = "11",
journal = "Computers in Entertainment",
issn = "1544-3574",
publisher = "Association for Computing Machinery (ACM)",
number = "4",

}

TY - JOUR

T1 - Personal, physical, social, and creative contextual design for art education

T2 - How to achieve fun in art education for children

AU - Tokuhisa, Satoru

AU - Kamiyama, Yusuke

AU - Tokiwa, Takuji

PY - 2014/12/1

Y1 - 2014/12/1

N2 - This paper proposes a Situation Design that designs not only the experience of behavior itself, but also the experience of the environment around the behavior. The research question of this paper is how to motivate children to paint. To find answers, we implemented an iPhone application. The app we came up with was The World Is Canvas; using it, one will be able to enjoy coloring based on a Situation Design. We adopted physical interaction, the function of which is to paint on the screen with fingers, as a design of a painting experience itself. We also adopted social interaction as a design of the environment around behavior, with the goal of offering fun. For social interaction, we adopted a mobile device with a network connection and a function to generate a draft for coloring by using a photo taken by the user. We conducted user evaluation tests on 111 children to analyze their user experience, and we demonstrated that they enjoyed themselves through these approaches.

AB - This paper proposes a Situation Design that designs not only the experience of behavior itself, but also the experience of the environment around the behavior. The research question of this paper is how to motivate children to paint. To find answers, we implemented an iPhone application. The app we came up with was The World Is Canvas; using it, one will be able to enjoy coloring based on a Situation Design. We adopted physical interaction, the function of which is to paint on the screen with fingers, as a design of a painting experience itself. We also adopted social interaction as a design of the environment around behavior, with the goal of offering fun. For social interaction, we adopted a mobile device with a network connection and a function to generate a draft for coloring by using a photo taken by the user. We conducted user evaluation tests on 111 children to analyze their user experience, and we demonstrated that they enjoyed themselves through these approaches.

UR - http://www.scopus.com/inward/record.url?scp=84923071874&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84923071874&partnerID=8YFLogxK

U2 - 10.1145/2582193.2633443

DO - 10.1145/2582193.2633443

M3 - Article

VL - 11

JO - Computers in Entertainment

JF - Computers in Entertainment

SN - 1544-3574

IS - 4

ER -