Planning graph with character orientation for decision making of non-playable characters in a role-playing game

Umair Azfar Khan, Yoshihiro Okada

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Role-Playing Games (RPGs) provide the user with a wide variety of decisions that can be taken in order to move the story forward. It gives the user an illusion that making different choices will lead to different results and to some extent, this holds true but in the end the user is guided in a certain direction as dictated by the scripts. This has more to do with the lack of choices that the non-playable characters have in order to complete their objectives. The authors propose a system where every character has some specific objectives and to achieve those objectives the character formulates a plan and acts on it according to its defined ethical orientation. As a result, the user gets a dynamic system where every character has the possibility of influencing a change which results in an unpredictable outcome.

Original languageEnglish
Title of host publicationProceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014
PublisherIADIS
Pages165-172
Number of pages8
ISBN (Electronic)9789898533227
Publication statusPublished - 2014
EventInternational Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Lisbon, Portugal
Duration: Jul 15 2014Jul 19 2014

Other

OtherInternational Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014
CountryPortugal
CityLisbon
Period7/15/147/19/14

Fingerprint

Dynamical systems
Decision making
Planning

All Science Journal Classification (ASJC) codes

  • Computer Science(all)

Cite this

Khan, U. A., & Okada, Y. (2014). Planning graph with character orientation for decision making of non-playable characters in a role-playing game. In Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014 (pp. 165-172). IADIS.

Planning graph with character orientation for decision making of non-playable characters in a role-playing game. / Khan, Umair Azfar; Okada, Yoshihiro.

Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014. IADIS, 2014. p. 165-172.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Khan, UA & Okada, Y 2014, Planning graph with character orientation for decision making of non-playable characters in a role-playing game. in Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014. IADIS, pp. 165-172, International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014, Lisbon, Portugal, 7/15/14.
Khan UA, Okada Y. Planning graph with character orientation for decision making of non-playable characters in a role-playing game. In Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014. IADIS. 2014. p. 165-172
Khan, Umair Azfar ; Okada, Yoshihiro. / Planning graph with character orientation for decision making of non-playable characters in a role-playing game. Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2014, Game and Entertainment Technologies 2014 and Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - Part of the Multi Conference on Computer Science and Information Systems, MCCSIS 2014. IADIS, 2014. pp. 165-172
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