Presentation of human action information via avatar: From the viewpoint of avatar-based communication

Daisaku Arita, Rin Ichiro Taniguchi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper describes techniques to present human action information on an avatar-based interaction system, using real-time motion sensing and human action symbolization. Avatar-based interaction systems with computer-generated virtual environments have difficulties in acquiring user's information, i.e., enough information to represent the user as if he/she were in the environment. This mainly comes of high degrees of freedom of human body and causes the lack of reality. Since it is almost impossible to acquire all the detailed information of human actions or activities, we, instead, recognize, or estimate, what kind of actions have occurred from sensed human motion information and other available information and re-generate detailed and natural actions from the estimated results. In this paper, we describe our approach, Real-time Human Proxy, especially on representing human actions. Also we present experimental results.

Original languageEnglish
Title of host publicationKnowledge-Based Intelligent Information and Engineering Systems - 9th International Conference, KES 2005, Proceedings
PublisherSpringer Verlag
Pages883-889
Number of pages7
ISBN (Print)3540288961, 9783540288961
DOIs
Publication statusPublished - Jan 1 2005
Event9th International Conference on Knowledge-Based Intelligent Information and Engineering Systems, KES 2005 - Melbourne, Australia
Duration: Sep 14 2005Sep 16 2005

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3683 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other9th International Conference on Knowledge-Based Intelligent Information and Engineering Systems, KES 2005
CountryAustralia
CityMelbourne
Period9/14/059/16/05

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

Fingerprint Dive into the research topics of 'Presentation of human action information via avatar: From the viewpoint of avatar-based communication'. Together they form a unique fingerprint.

  • Cite this

    Arita, D., & Taniguchi, R. I. (2005). Presentation of human action information via avatar: From the viewpoint of avatar-based communication. In Knowledge-Based Intelligent Information and Engineering Systems - 9th International Conference, KES 2005, Proceedings (pp. 883-889). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 3683 LNAI). Springer Verlag. https://doi.org/10.1007/11553939_125