Real-time character animation using puppet metaphor

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

For computer animation creation, character design is a very important factor but very hard work. Especially its motion design is very laborious work. So the authors propose new motion design method using a puppet metaphor and this paper introduces its prospective application examples. The puppet show is one of very popular entertainments. Puppets are not real characters like human actors/actresses and they cannot take real actions. However the puppet show has enough entertainment aspects. Moreover, the puppet is also children toy and it is easy to manipulate for even children. Then the authors employ the puppet metaphor for motion design of computer animation creation.

Original languageEnglish
Title of host publicationEntertainment Computing
Subtitle of host publicationTechnologies and Applications - IFlP 1st International Workshop on Entertainment Computing, IWEC 2002
PublisherSpringer New York LLC
Pages101-108
Number of pages8
ISBN (Print)9781475751536
DOIs
Publication statusPublished - Jan 1 2003
EventIFIP 1st International Workshop on Entertainment Computing, IWEC 2002 - Makuhari, Japan
Duration: May 14 2002May 17 2002

Publication series

NameIFIP Advances in Information and Communication Technology
Volume112
ISSN (Print)1868-4238

Other

OtherIFIP 1st International Workshop on Entertainment Computing, IWEC 2002
CountryJapan
CityMakuhari
Period5/14/025/17/02

Fingerprint

Animation
Entertainment
Factors
Toys

All Science Journal Classification (ASJC) codes

  • Information Systems and Management

Cite this

Okada, Y. (2003). Real-time character animation using puppet metaphor. In Entertainment Computing: Technologies and Applications - IFlP 1st International Workshop on Entertainment Computing, IWEC 2002 (pp. 101-108). (IFIP Advances in Information and Communication Technology; Vol. 112). Springer New York LLC. https://doi.org/10.1007/978-0-387-35660-0

Real-time character animation using puppet metaphor. / Okada, Yoshihiro.

Entertainment Computing: Technologies and Applications - IFlP 1st International Workshop on Entertainment Computing, IWEC 2002. Springer New York LLC, 2003. p. 101-108 (IFIP Advances in Information and Communication Technology; Vol. 112).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Okada, Y 2003, Real-time character animation using puppet metaphor. in Entertainment Computing: Technologies and Applications - IFlP 1st International Workshop on Entertainment Computing, IWEC 2002. IFIP Advances in Information and Communication Technology, vol. 112, Springer New York LLC, pp. 101-108, IFIP 1st International Workshop on Entertainment Computing, IWEC 2002, Makuhari, Japan, 5/14/02. https://doi.org/10.1007/978-0-387-35660-0
Okada Y. Real-time character animation using puppet metaphor. In Entertainment Computing: Technologies and Applications - IFlP 1st International Workshop on Entertainment Computing, IWEC 2002. Springer New York LLC. 2003. p. 101-108. (IFIP Advances in Information and Communication Technology). https://doi.org/10.1007/978-0-387-35660-0
Okada, Yoshihiro. / Real-time character animation using puppet metaphor. Entertainment Computing: Technologies and Applications - IFlP 1st International Workshop on Entertainment Computing, IWEC 2002. Springer New York LLC, 2003. pp. 101-108 (IFIP Advances in Information and Communication Technology).
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