Abstract
We propose a concept of real-time human proxy for avatar-based communication systems, which virtualizes a human in the real world in real-time and which lets the virtualized human behave as if he/she was present at a distant place. For estimating RHP, we apply it to a simple game and a virtual classroom system. The experimental results shows us that RHP is useful for avatar-based communication.
Original language | English |
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Pages (from-to) | 161-176 |
Number of pages | 16 |
Journal | Journal of Universal Computer Science |
Volume | 13 |
Issue number | 2 |
Publication status | Published - Apr 18 2007 |
All Science Journal Classification (ASJC) codes
- Theoretical Computer Science
- Computer Science(all)