Real world interaction oriented edutainment using ubiquitous devices

Hiroyuki Mitsuhara, Hiroaki Ogata, Kazuhide Kanenishi, Yoneo Yano

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

We developed a real world interaction oriented edutainment (system) where students can learn through interaction with persons and objects in the real world as though it were game. This edutainment has characteristics such as (1) quizzes recorded in RFID tags attached to the objects are presented on a students' PDA and (2) persons play a role that provides hints for the quizzes and leads the students to a learning goal according to an edutainment scenario. We practiced this edutainment at an educational event for elementary school students.

Original languageEnglish
Title of host publicationProceedings - Fourth IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education, WMUTE 2006
Pages150-152
Number of pages3
DOIs
Publication statusPublished - 2006
Externally publishedYes
Event4th IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education, WMUTE 2006 - Athens, Greece
Duration: Nov 16 2006Nov 17 2006

Other

Other4th IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education, WMUTE 2006
CountryGreece
CityAthens
Period11/16/0611/17/06

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications
  • Computer Science Applications
  • Electrical and Electronic Engineering

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