TY - GEN
T1 - Reducing human fatigue in interactive evolutionary computation through fuzzy systems and machine learning systems
AU - Kamalian, Raffi
AU - Yeh, Eric
AU - Zhang, Ying
AU - Agogino, Alice M.
AU - Takagi, Hideyuki
N1 - Copyright:
Copyright 2011 Elsevier B.V., All rights reserved.
PY - 2006
Y1 - 2006
N2 - We describe two approaches to reducing human fatigue in Interactive Evolutionary Computation (IEC). A predictor function is used to estimate the human user's score, thus reducing the amount of effort required by the human user during the evolution process. The fuzzy system and four machine learning classifier algorithms are presented. Their performance in a real-world application, the IEC-based design of a micromachine resonating mass, is evaluated. The fuzzy system was composed of four simple rules, but was able to accurately predict the user's score 77% of the time on average. This is equivalent to a 51% reduction of human effort compared to using IEC without the predictor. The four machine learning approaches tested were k-nearest neighbors, decision tree, AdaBoosted decision tree, and support vector machines. These approaches achieved good accuracy on validation tests, but because of the great diversity in user scoring behavior, were unable to achieve equivalent results on the user test data.
AB - We describe two approaches to reducing human fatigue in Interactive Evolutionary Computation (IEC). A predictor function is used to estimate the human user's score, thus reducing the amount of effort required by the human user during the evolution process. The fuzzy system and four machine learning classifier algorithms are presented. Their performance in a real-world application, the IEC-based design of a micromachine resonating mass, is evaluated. The fuzzy system was composed of four simple rules, but was able to accurately predict the user's score 77% of the time on average. This is equivalent to a 51% reduction of human effort compared to using IEC without the predictor. The four machine learning approaches tested were k-nearest neighbors, decision tree, AdaBoosted decision tree, and support vector machines. These approaches achieved good accuracy on validation tests, but because of the great diversity in user scoring behavior, were unable to achieve equivalent results on the user test data.
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U2 - 10.1109/FUZZY.2006.1681784
DO - 10.1109/FUZZY.2006.1681784
M3 - Conference contribution
AN - SCOPUS:34250785014
SN - 0780394887
SN - 9780780394889
T3 - IEEE International Conference on Fuzzy Systems
SP - 678
EP - 684
BT - 2006 IEEE International Conference on Fuzzy Systems
T2 - 2006 IEEE International Conference on Fuzzy Systems
Y2 - 16 July 2006 through 21 July 2006
ER -