We describe two approaches to reducing human fatigue in Interactive Evolutionary Computation (IEC). A predictor function is used to estimate the human user's score, thus reducing the amount of effort required by the human user during the evolution process. The fuzzy system and four machine learning classifier algorithms are presented. Their performance in a real-world application, the IEC-based design of a micromachine resonating mass, is evaluated. The fuzzy system was composed of four simple rules, but was able to accurately predict the user's score 77% of the time on average. This is equivalent to a 51% reduction of human effort compared to using IEC without the predictor. The four machine learning approaches tested were k-nearest neighbors, decision tree, AdaBoosted decision tree, and support vector machines. These approaches achieved good accuracy on validation tests, but because of the great diversity in user scoring behavior, were unable to achieve equivalent results on the user test data.