安定化 ISPH 法と撃力法による漂流物運動の解析

Translated title of the contribution: Simulation of the floating objects during tsunami based on a stabilized ISPH method incorporated with the impulse-based rigid body dynamics

キ リ, 浅井 光輝

Research output: Contribution to journalArticle

Abstract

In fluid-structure interaction simulation based on the particle method, ISPH method is used to resolve the problem of fluid particles’ motion and impact load on the structure in the meanwhile DEM based on the penalty method is commonly applied to deal with the collision contact rigid bodies. In this paper, the impulse-based rigid body dynamics is applied to deal with the collision contact problem instead of the conventional penalty method for robust and faster computation.
Translated title of the contributionSimulation of the floating objects during tsunami based on a stabilized ISPH method incorporated with the impulse-based rigid body dynamics
Original languageJapanese
Pages (from-to)189
Journal計算力学講演会講演論文集
Volume2017
Issue number0
DOIs
Publication statusPublished - 2017

Fingerprint Dive into the research topics of 'Simulation of the floating objects during tsunami based on a stabilized ISPH method incorporated with the impulse-based rigid body dynamics'. Together they form a unique fingerprint.

Cite this