Skeleton based 3D model morphing using barycentric map

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This paper proposes a skeleton based 3D model morphing system using Barycentric map. Although there have been many 3D model morphing systems, even it is still laborious to perform the 3D model morphing because it needs many manual operations. The most important task for the morphing is the vertex correspondence between two base models. When the vertex numbers and geometric topologies of two models are different, its 3D model morphing is difficult. For overcoming this problem, the proposed system automatically determines the vertex correspondence based on skeletons of two models. The overview of proposed processes is as follows: first of all, the user segments each of two models manually. Then the system generates bones of the each model based on the above segmentation. Next, the system defines the hierarchy of generated bones to generate the skeleton of the each model and then determines the correspondence between two bones of the two models based on the hierarchical structures of their skeletons. Finally, the system defines vertex correspondences between the two models using Barycentric mapping. Then the 3D model morphing between the two models will become possible. These processes except the first segmentation step are automatic.

Original languageEnglish
Title of host publicationProceedings - 5th International Conference on Computer Graphics, Imaging and Visualisation, Modern Techniques and Applications, CGIV
Pages132-137
Number of pages6
DOIs
Publication statusPublished - 2008
Event5th International Conference on Computer Graphics, Imaging and Visualisation, Modern Techniques and Applications, CGIV - Penang, Malaysia
Duration: Aug 26 2008Aug 28 2008

Publication series

NameProceedings - Computer Graphics, Imaging and Visualisation, Modern Techniques and Applications, CGIV

Other

Other5th International Conference on Computer Graphics, Imaging and Visualisation, Modern Techniques and Applications, CGIV
Country/TerritoryMalaysia
CityPenang
Period8/26/088/28/08

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications
  • Computer Science Applications
  • Computer Vision and Pattern Recognition

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