Student behavior in computer simulation practices by pair programming and flip teaching

Satoshi V. Suzuki, Sachio Hirokawa, Shinji Mukoyama, Ryo Uehara, Hiroyuki Ogata

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Recent education roles encourage willingness to learn individually, solve unfamiliar problems using knowledge acquired through information and communication technologies (ICTs), and collaborate with others. Various learning methods to cultivate this ability have been invented and researchers discussed learning effect on such methods with qualitative and quantitative analyses. One of the authors introduced pair programming as a method of peer learning and flip teaching, which consists of preliminary learning of basic programming and advanced learning practices based on peer activity in classroom lessons, into computer simulation practices for undergraduate students. With introducing class schedule design for flip teaching and development of peer learning preparation support system for determining the appropriate pair formation and seat allocation in the classroom utilizing a probabilistic combinatorial optimization algorithm, this study focuses on learning behavior of wellperforming students, analyzing learning records and access logs on a learning management system and answers to a questionnaire administered after the practices. In this analysis, we attempted to discriminate behavior of well-performing students observed from the learning records, access logs, and questionnaire to discover best practices for improving the performance of medium to bottom-line students. Well-performing students tended to prepare for classroom lessons in good time, but their performance depended on the lesson content difficulty. A correlation was observed between the frequency of interaction among students and skill acquisition. We discuss how to improve learning environments using ICTs and collaborative learning methods based on the analysis.

Original languageEnglish
Title of host publicationICCE 2016 - 24th International Conference on Computers in Education
Subtitle of host publicationThink Global Act Local - Main Conference Proceedings
PublisherAsia-Pacific Society for Computers in Education
Pages212-221
Number of pages10
ISBN (Electronic)9789868473577
Publication statusPublished - Jan 1 2016
Event24th International Conference on Computers in Education, ICCE 2016 - Mumbai, India
Duration: Nov 28 2016Dec 2 2016

Other

Other24th International Conference on Computers in Education, ICCE 2016
CountryIndia
CityMumbai
Period11/28/1612/2/16

Fingerprint

Computer programming
computer simulation
Teaching
programming
Students
Computer simulation
learning
student
learning method
classroom
communication technology
class schedule
information technology
Communication
Combinatorial optimization
learning behavior
Seats
learning success
questionnaire
best practice

All Science Journal Classification (ASJC) codes

  • Information Systems
  • Education
  • Computer Science (miscellaneous)
  • Computer Science Applications
  • Hardware and Architecture

Cite this

Suzuki, S. V., Hirokawa, S., Mukoyama, S., Uehara, R., & Ogata, H. (2016). Student behavior in computer simulation practices by pair programming and flip teaching. In ICCE 2016 - 24th International Conference on Computers in Education: Think Global Act Local - Main Conference Proceedings (pp. 212-221). Asia-Pacific Society for Computers in Education.

Student behavior in computer simulation practices by pair programming and flip teaching. / Suzuki, Satoshi V.; Hirokawa, Sachio; Mukoyama, Shinji; Uehara, Ryo; Ogata, Hiroyuki.

ICCE 2016 - 24th International Conference on Computers in Education: Think Global Act Local - Main Conference Proceedings. Asia-Pacific Society for Computers in Education, 2016. p. 212-221.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Suzuki, SV, Hirokawa, S, Mukoyama, S, Uehara, R & Ogata, H 2016, Student behavior in computer simulation practices by pair programming and flip teaching. in ICCE 2016 - 24th International Conference on Computers in Education: Think Global Act Local - Main Conference Proceedings. Asia-Pacific Society for Computers in Education, pp. 212-221, 24th International Conference on Computers in Education, ICCE 2016, Mumbai, India, 11/28/16.
Suzuki SV, Hirokawa S, Mukoyama S, Uehara R, Ogata H. Student behavior in computer simulation practices by pair programming and flip teaching. In ICCE 2016 - 24th International Conference on Computers in Education: Think Global Act Local - Main Conference Proceedings. Asia-Pacific Society for Computers in Education. 2016. p. 212-221
Suzuki, Satoshi V. ; Hirokawa, Sachio ; Mukoyama, Shinji ; Uehara, Ryo ; Ogata, Hiroyuki. / Student behavior in computer simulation practices by pair programming and flip teaching. ICCE 2016 - 24th International Conference on Computers in Education: Think Global Act Local - Main Conference Proceedings. Asia-Pacific Society for Computers in Education, 2016. pp. 212-221
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