The influence of spatial awareness on VR: Investigating the influence of the familiarity and awareness of content of the real space to the VR

Ali Almutawa, Ryoko Ueoka

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

A common practice of VR experiments is to create a 3D model replica of the experience room to ease the transition of the real world to the virtual environment. However, the biggest issue with this method is that different spaces would need lots of preparation of 3D models. We propose to use a semi-unified covered space so that the user won't be able to compare the real space and the virtual environment, and some methods to make users believe that the VR space is real. It helps the user to believe in the existence of virtual objects that are not in the real space, and increases the possibility of the existence of the 3D object in real space.

Original languageEnglish
Title of host publicationAIVR 2019 - 2019 3rd International Conference on Artificial Intelligence and Virtual Reality
PublisherAssociation for Computing Machinery
Pages26-30
Number of pages5
ISBN (Electronic)9781450371612
DOIs
Publication statusPublished - Jul 27 2019
Event3rd International Conference on Artificial Intelligence and Virtual Reality, AIVR 2019 - Singapore, Singapore
Duration: Jul 27 2019Jul 29 2019

Publication series

NameACM International Conference Proceeding Series

Conference

Conference3rd International Conference on Artificial Intelligence and Virtual Reality, AIVR 2019
CountrySingapore
CitySingapore
Period7/27/197/29/19

Fingerprint

Virtual reality
Experiments

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

Cite this

Almutawa, A., & Ueoka, R. (2019). The influence of spatial awareness on VR: Investigating the influence of the familiarity and awareness of content of the real space to the VR. In AIVR 2019 - 2019 3rd International Conference on Artificial Intelligence and Virtual Reality (pp. 26-30). (ACM International Conference Proceeding Series). Association for Computing Machinery. https://doi.org/10.1145/3348488.3348502

The influence of spatial awareness on VR : Investigating the influence of the familiarity and awareness of content of the real space to the VR. / Almutawa, Ali; Ueoka, Ryoko.

AIVR 2019 - 2019 3rd International Conference on Artificial Intelligence and Virtual Reality. Association for Computing Machinery, 2019. p. 26-30 (ACM International Conference Proceeding Series).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Almutawa, A & Ueoka, R 2019, The influence of spatial awareness on VR: Investigating the influence of the familiarity and awareness of content of the real space to the VR. in AIVR 2019 - 2019 3rd International Conference on Artificial Intelligence and Virtual Reality. ACM International Conference Proceeding Series, Association for Computing Machinery, pp. 26-30, 3rd International Conference on Artificial Intelligence and Virtual Reality, AIVR 2019, Singapore, Singapore, 7/27/19. https://doi.org/10.1145/3348488.3348502
Almutawa A, Ueoka R. The influence of spatial awareness on VR: Investigating the influence of the familiarity and awareness of content of the real space to the VR. In AIVR 2019 - 2019 3rd International Conference on Artificial Intelligence and Virtual Reality. Association for Computing Machinery. 2019. p. 26-30. (ACM International Conference Proceeding Series). https://doi.org/10.1145/3348488.3348502
Almutawa, Ali ; Ueoka, Ryoko. / The influence of spatial awareness on VR : Investigating the influence of the familiarity and awareness of content of the real space to the VR. AIVR 2019 - 2019 3rd International Conference on Artificial Intelligence and Virtual Reality. Association for Computing Machinery, 2019. pp. 26-30 (ACM International Conference Proceeding Series).
@inproceedings{7806db7203154edda08fb4c2f85c7020,
title = "The influence of spatial awareness on VR: Investigating the influence of the familiarity and awareness of content of the real space to the VR",
abstract = "A common practice of VR experiments is to create a 3D model replica of the experience room to ease the transition of the real world to the virtual environment. However, the biggest issue with this method is that different spaces would need lots of preparation of 3D models. We propose to use a semi-unified covered space so that the user won't be able to compare the real space and the virtual environment, and some methods to make users believe that the VR space is real. It helps the user to believe in the existence of virtual objects that are not in the real space, and increases the possibility of the existence of the 3D object in real space.",
author = "Ali Almutawa and Ryoko Ueoka",
year = "2019",
month = "7",
day = "27",
doi = "10.1145/3348488.3348502",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
pages = "26--30",
booktitle = "AIVR 2019 - 2019 3rd International Conference on Artificial Intelligence and Virtual Reality",

}

TY - GEN

T1 - The influence of spatial awareness on VR

T2 - Investigating the influence of the familiarity and awareness of content of the real space to the VR

AU - Almutawa, Ali

AU - Ueoka, Ryoko

PY - 2019/7/27

Y1 - 2019/7/27

N2 - A common practice of VR experiments is to create a 3D model replica of the experience room to ease the transition of the real world to the virtual environment. However, the biggest issue with this method is that different spaces would need lots of preparation of 3D models. We propose to use a semi-unified covered space so that the user won't be able to compare the real space and the virtual environment, and some methods to make users believe that the VR space is real. It helps the user to believe in the existence of virtual objects that are not in the real space, and increases the possibility of the existence of the 3D object in real space.

AB - A common practice of VR experiments is to create a 3D model replica of the experience room to ease the transition of the real world to the virtual environment. However, the biggest issue with this method is that different spaces would need lots of preparation of 3D models. We propose to use a semi-unified covered space so that the user won't be able to compare the real space and the virtual environment, and some methods to make users believe that the VR space is real. It helps the user to believe in the existence of virtual objects that are not in the real space, and increases the possibility of the existence of the 3D object in real space.

UR - http://www.scopus.com/inward/record.url?scp=85076608448&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85076608448&partnerID=8YFLogxK

U2 - 10.1145/3348488.3348502

DO - 10.1145/3348488.3348502

M3 - Conference contribution

AN - SCOPUS:85076608448

T3 - ACM International Conference Proceeding Series

SP - 26

EP - 30

BT - AIVR 2019 - 2019 3rd International Conference on Artificial Intelligence and Virtual Reality

PB - Association for Computing Machinery

ER -