TY - GEN
T1 - The Potential of Virtual Real World for Usability Test of Location-Aware Apps
AU - Sasao, Tomoyo
AU - Si, Ruochen
AU - Shibuya, Mitsutoshi
AU - Lu, Min
N1 - Publisher Copyright:
© 2019, Springer Nature Switzerland AG.
PY - 2019
Y1 - 2019
N2 - Recently, many kinds of location-aware applications of smartphone are developed. However, it is difficult to test them for usability in the same way as the non-location-aware ones because of the test environment. For example, in case of supportive applications for emergency situations, the usability test can be carried out only in normal period of outdoor fields. Key competitive technologies beyond the issues will be Augment Reality and Virtual Reality. We focus on advantages of laboratory experiment and present a usability test environment of location-aware apps based on virtual real world using Google Street View. In this paper, we aim at understanding the weaknesses and strengths of this approach. We developed an initial prototype of the usability test environment and a simple map viewer app. The usability test has two conditions from a designated start point: (c1) go to a designated place and (c2) explore the area freely. We observed two participants’ behaviors: (b1) movement in the virtual real world, (b2) body motion, and (b3) operation of the map viewer app. From the results, we discuss the better ways to collect these data as well as the weakness and strengths of laboratory-based usability test environment. These outcomes spotlight laboratory survey’s strengths of fine grain spatiotemporal data.
AB - Recently, many kinds of location-aware applications of smartphone are developed. However, it is difficult to test them for usability in the same way as the non-location-aware ones because of the test environment. For example, in case of supportive applications for emergency situations, the usability test can be carried out only in normal period of outdoor fields. Key competitive technologies beyond the issues will be Augment Reality and Virtual Reality. We focus on advantages of laboratory experiment and present a usability test environment of location-aware apps based on virtual real world using Google Street View. In this paper, we aim at understanding the weaknesses and strengths of this approach. We developed an initial prototype of the usability test environment and a simple map viewer app. The usability test has two conditions from a designated start point: (c1) go to a designated place and (c2) explore the area freely. We observed two participants’ behaviors: (b1) movement in the virtual real world, (b2) body motion, and (b3) operation of the map viewer app. From the results, we discuss the better ways to collect these data as well as the weakness and strengths of laboratory-based usability test environment. These outcomes spotlight laboratory survey’s strengths of fine grain spatiotemporal data.
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U2 - 10.1007/978-3-030-21935-2_14
DO - 10.1007/978-3-030-21935-2_14
M3 - Conference contribution
AN - SCOPUS:85069748962
SN - 9783030219345
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 172
EP - 186
BT - Distributed, Ambient and Pervasive Interactions - 7th International Conference, DAPI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
A2 - Streitz, Norbert
A2 - Konomi, Shin’ichi
PB - Springer Verlag
T2 - 7th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
Y2 - 26 July 2019 through 31 July 2019
ER -