Tile-based modeling and rendering

Maki Terai, Jun Fujiki, Reiji Tsuruno, Kiyoshi Tomimatsu

    Research output: Contribution to journalConference articlepeer-review

    1 Citation (Scopus)

    Abstract

    Generally, 2D computer graphics are suitable for depicting 2D structures. However, computer games generally depict 3D structures using 2D computer graphics. We are interested in such expression. As the overhead view has no 3D geometry data, a mechanism 3D geometry data from the overhead view is proposed. In addition, a tile-based technique for seamless conversion of a two-dimensional graphical expression into a three-dimensional geometric shape is proposed. In the proposed approach, an overhead 2D view defined by tiles on a canvas is converted into groups of 3D forms automatically and distorted according to an arbitrary viewing angle. The derivation and algorithm of the scheme are presented, and example applications are shown.

    Original languageEnglish
    Pages (from-to)158-163
    Number of pages6
    JournalLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume4569 LNCS
    DOIs
    Publication statusPublished - 2007
    Event8th International Symposium on Smart Graphics, SG 2007 - Kyoto, Japan
    Duration: Jun 25 2007Jun 27 2007

    All Science Journal Classification (ASJC) codes

    • Theoretical Computer Science
    • Computer Science(all)

    Fingerprint

    Dive into the research topics of 'Tile-based modeling and rendering'. Together they form a unique fingerprint.

    Cite this