"Toru": A game that reverses the wisdom of age using mosquito sound

John Smith, Kazuhiro Jo

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We propose "Toru," a game that reverses the game skills developed as a person ages using ultra-highfrequency (mosquito) sound. The game has its origin in the computer game Simon (1978), which we interpret from visual to auditory form using the mosquito sound (i.e., ultra-high-frequency sound) for its difficulty settings. Because of individual variations in hearing, the Toru game transforms its character from Mimicry (simulation) to Alea (chance), and provides an opportunity to reverse the wisdom of age (i.e., game skills advantage) developed by adults over the years.

Original languageEnglish
Title of host publicationCHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages375-378
Number of pages4
ISBN (Electronic)9781450330145
DOIs
Publication statusPublished - Oct 19 2014
Externally publishedYes
Event1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014 - Toronto, Canada
Duration: Oct 19 2014Oct 21 2014

Publication series

NameCHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play

Other

Other1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014
CountryCanada
CityToronto
Period10/19/1410/21/14

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All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction

Cite this

Smith, J., & Jo, K. (2014). "Toru": A game that reverses the wisdom of age using mosquito sound. In CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play (pp. 375-378). (CHI PLAY 2014 - Proceedings of the 2014 Annual Symposium on Computer-Human Interaction in Play). Association for Computing Machinery, Inc. https://doi.org/10.1145/2658537.2662973