Understanding of user’s gameplay behaviour and perception styles in an environment of digital gesture-based game

Hamdan Gani, Kiyoshi Tomimatsu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

A growing number of game studies has shown that the understanding of user’s gameplay behaviour and learning styles can improve the implementation of computer games and can enhance the positive outcomes of user’s learning experience. Furthermore, knowing user’s gameplay behaviour and learning styles in a game environment is a challenge. While several approaches were taken to identify user’s behaviour have been proposed, these approaches only showed the implementation in general digital computer games and are not shown to identify user’s behaviour in an environment of digital gesture-based game. Moreover, research also shows that few studies have investigated user’s learning styles using game-based approach, specifically, in an environment of digital gesture-based game. Thus, it is essential to provide a new alternative source to identify user’s gameplay behaviour and user’s learning styles to enhance positive outcomes on user’s learning experience and improve the process of learning using computer games. To meet these claims, the goal of this study is to investigate the possibility of identifying user’s gameplay behaviour and user’s learning style in an environment of digital gesture-based game. This study presents a Granular Linguistic Model of a Phenomenon (GLMP) technique to identify user’s gameplay behaviour and learning styles. Experimental results showed that environment of digital gesture-based game is a potential and alternative source that offers a new perspective into identifying and understanding of user’s gameplay behaviour and learning style.

Original languageEnglish
Title of host publicationProceedings of the 7th International Conference on Kansei Engineering and Emotion Research, 2018
EditorsShinichi Koyama, Toshimasa Yamanaka, Pierre Levy, Anitawati Mohd Lokman, Kuohsiang Chen
PublisherSpringer Verlag
Pages487-497
Number of pages11
ISBN (Print)9789811086113
DOIs
Publication statusPublished - Jan 1 2018
Event7th International Conference on Kansei Engineering and Emotion Research, KEER 2018 - Kuching, Malaysia
Duration: Mar 19 2018Mar 22 2018

Publication series

NameAdvances in Intelligent Systems and Computing
Volume739
ISSN (Print)2194-5357

Other

Other7th International Conference on Kansei Engineering and Emotion Research, KEER 2018
CountryMalaysia
CityKuching
Period3/19/183/22/18

Fingerprint

Computer games
Digital computers
Linguistics

All Science Journal Classification (ASJC) codes

  • Control and Systems Engineering
  • Computer Science(all)

Cite this

Gani, H., & Tomimatsu, K. (2018). Understanding of user’s gameplay behaviour and perception styles in an environment of digital gesture-based game. In S. Koyama, T. Yamanaka, P. Levy, A. Mohd Lokman, & K. Chen (Eds.), Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research, 2018 (pp. 487-497). (Advances in Intelligent Systems and Computing; Vol. 739). Springer Verlag. https://doi.org/10.1007/978-981-10-8612-0_51

Understanding of user’s gameplay behaviour and perception styles in an environment of digital gesture-based game. / Gani, Hamdan; Tomimatsu, Kiyoshi.

Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research, 2018. ed. / Shinichi Koyama; Toshimasa Yamanaka; Pierre Levy; Anitawati Mohd Lokman; Kuohsiang Chen. Springer Verlag, 2018. p. 487-497 (Advances in Intelligent Systems and Computing; Vol. 739).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Gani, H & Tomimatsu, K 2018, Understanding of user’s gameplay behaviour and perception styles in an environment of digital gesture-based game. in S Koyama, T Yamanaka, P Levy, A Mohd Lokman & K Chen (eds), Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research, 2018. Advances in Intelligent Systems and Computing, vol. 739, Springer Verlag, pp. 487-497, 7th International Conference on Kansei Engineering and Emotion Research, KEER 2018, Kuching, Malaysia, 3/19/18. https://doi.org/10.1007/978-981-10-8612-0_51
Gani H, Tomimatsu K. Understanding of user’s gameplay behaviour and perception styles in an environment of digital gesture-based game. In Koyama S, Yamanaka T, Levy P, Mohd Lokman A, Chen K, editors, Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research, 2018. Springer Verlag. 2018. p. 487-497. (Advances in Intelligent Systems and Computing). https://doi.org/10.1007/978-981-10-8612-0_51
Gani, Hamdan ; Tomimatsu, Kiyoshi. / Understanding of user’s gameplay behaviour and perception styles in an environment of digital gesture-based game. Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research, 2018. editor / Shinichi Koyama ; Toshimasa Yamanaka ; Pierre Levy ; Anitawati Mohd Lokman ; Kuohsiang Chen. Springer Verlag, 2018. pp. 487-497 (Advances in Intelligent Systems and Computing).
@inproceedings{cc4ae28fa8824ee6b9031c923be953db,
title = "Understanding of user’s gameplay behaviour and perception styles in an environment of digital gesture-based game",
abstract = "A growing number of game studies has shown that the understanding of user’s gameplay behaviour and learning styles can improve the implementation of computer games and can enhance the positive outcomes of user’s learning experience. Furthermore, knowing user’s gameplay behaviour and learning styles in a game environment is a challenge. While several approaches were taken to identify user’s behaviour have been proposed, these approaches only showed the implementation in general digital computer games and are not shown to identify user’s behaviour in an environment of digital gesture-based game. Moreover, research also shows that few studies have investigated user’s learning styles using game-based approach, specifically, in an environment of digital gesture-based game. Thus, it is essential to provide a new alternative source to identify user’s gameplay behaviour and user’s learning styles to enhance positive outcomes on user’s learning experience and improve the process of learning using computer games. To meet these claims, the goal of this study is to investigate the possibility of identifying user’s gameplay behaviour and user’s learning style in an environment of digital gesture-based game. This study presents a Granular Linguistic Model of a Phenomenon (GLMP) technique to identify user’s gameplay behaviour and learning styles. Experimental results showed that environment of digital gesture-based game is a potential and alternative source that offers a new perspective into identifying and understanding of user’s gameplay behaviour and learning style.",
author = "Hamdan Gani and Kiyoshi Tomimatsu",
year = "2018",
month = "1",
day = "1",
doi = "10.1007/978-981-10-8612-0_51",
language = "English",
isbn = "9789811086113",
series = "Advances in Intelligent Systems and Computing",
publisher = "Springer Verlag",
pages = "487--497",
editor = "Shinichi Koyama and Toshimasa Yamanaka and Pierre Levy and {Mohd Lokman}, Anitawati and Kuohsiang Chen",
booktitle = "Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research, 2018",
address = "Germany",

}

TY - GEN

T1 - Understanding of user’s gameplay behaviour and perception styles in an environment of digital gesture-based game

AU - Gani, Hamdan

AU - Tomimatsu, Kiyoshi

PY - 2018/1/1

Y1 - 2018/1/1

N2 - A growing number of game studies has shown that the understanding of user’s gameplay behaviour and learning styles can improve the implementation of computer games and can enhance the positive outcomes of user’s learning experience. Furthermore, knowing user’s gameplay behaviour and learning styles in a game environment is a challenge. While several approaches were taken to identify user’s behaviour have been proposed, these approaches only showed the implementation in general digital computer games and are not shown to identify user’s behaviour in an environment of digital gesture-based game. Moreover, research also shows that few studies have investigated user’s learning styles using game-based approach, specifically, in an environment of digital gesture-based game. Thus, it is essential to provide a new alternative source to identify user’s gameplay behaviour and user’s learning styles to enhance positive outcomes on user’s learning experience and improve the process of learning using computer games. To meet these claims, the goal of this study is to investigate the possibility of identifying user’s gameplay behaviour and user’s learning style in an environment of digital gesture-based game. This study presents a Granular Linguistic Model of a Phenomenon (GLMP) technique to identify user’s gameplay behaviour and learning styles. Experimental results showed that environment of digital gesture-based game is a potential and alternative source that offers a new perspective into identifying and understanding of user’s gameplay behaviour and learning style.

AB - A growing number of game studies has shown that the understanding of user’s gameplay behaviour and learning styles can improve the implementation of computer games and can enhance the positive outcomes of user’s learning experience. Furthermore, knowing user’s gameplay behaviour and learning styles in a game environment is a challenge. While several approaches were taken to identify user’s behaviour have been proposed, these approaches only showed the implementation in general digital computer games and are not shown to identify user’s behaviour in an environment of digital gesture-based game. Moreover, research also shows that few studies have investigated user’s learning styles using game-based approach, specifically, in an environment of digital gesture-based game. Thus, it is essential to provide a new alternative source to identify user’s gameplay behaviour and user’s learning styles to enhance positive outcomes on user’s learning experience and improve the process of learning using computer games. To meet these claims, the goal of this study is to investigate the possibility of identifying user’s gameplay behaviour and user’s learning style in an environment of digital gesture-based game. This study presents a Granular Linguistic Model of a Phenomenon (GLMP) technique to identify user’s gameplay behaviour and learning styles. Experimental results showed that environment of digital gesture-based game is a potential and alternative source that offers a new perspective into identifying and understanding of user’s gameplay behaviour and learning style.

UR - http://www.scopus.com/inward/record.url?scp=85044239597&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85044239597&partnerID=8YFLogxK

U2 - 10.1007/978-981-10-8612-0_51

DO - 10.1007/978-981-10-8612-0_51

M3 - Conference contribution

AN - SCOPUS:85044239597

SN - 9789811086113

T3 - Advances in Intelligent Systems and Computing

SP - 487

EP - 497

BT - Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research, 2018

A2 - Koyama, Shinichi

A2 - Yamanaka, Toshimasa

A2 - Levy, Pierre

A2 - Mohd Lokman, Anitawati

A2 - Chen, Kuohsiang

PB - Springer Verlag

ER -