Using Color Guidance to Improve on Usability in Interactive Environments

Michael Brandse, Kiyoshi Tomimatsu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

In this paper, we examine the need for usability methods for game design and argue that within the level design discipline in game design there is a distinct lack of usability methods for users with low game literacy. Therefore, we propose that there is a need for guidance methods to properly accommodate players of all levels of game literacy in the game world. With the player having to spend the majority of its time in digital game environments and color being a basic component of any environment, we have decided to use color contrasts to determine whether color is suitable for player guidance. The goal of this paper is to determine whether player behavior, both in decision making and in viewing behavior, can be influenced through color contrasts.

Original languageEnglish
Title of host publicationHCI International 2014 - Posters' Extended Abstracts - International Conference, HCI International 2014, Proceedings
PublisherSpringer Verlag
Pages3-8
Number of pages6
ISBN (Print)9783319078564
DOIs
Publication statusPublished - Jan 1 2014

Publication series

NameCommunications in Computer and Information Science
Volume434 PART I
ISSN (Print)1865-0929

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All Science Journal Classification (ASJC) codes

  • Computer Science(all)
  • Mathematics(all)

Cite this

Brandse, M., & Tomimatsu, K. (2014). Using Color Guidance to Improve on Usability in Interactive Environments. In HCI International 2014 - Posters' Extended Abstracts - International Conference, HCI International 2014, Proceedings (pp. 3-8). (Communications in Computer and Information Science; Vol. 434 PART I). Springer Verlag. https://doi.org/10.1007/978-3-319-07857-1_1