Video game that uses skin contact as controller input

Tetsuaki Baba, Taketoshi Ushiama, Reiji Tsuruno, Kiyoshi Tomimatsu

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    7 Citations (Scopus)


    In this paper, we present the first stage of our video game prototype which treats skin contact as controller input. Skin contact is communication which has special emotion. Video game also has elements of communication, for instance, Family Computer [Nintendo 1983] has two controllers in order that family or friends can play the game together. We use these two features and propose the interaction that players can enjoy video games with skin contact. We implemented the game controller and two video games. The controller has the mechanism which enables to detect skin contact. One of games of our prototype is a shoot-em-up game. Another is a rhythm action game. Our goal of this research is to show the increase of enjoyment and intimacy at the game with using skin contact.

    Original languageEnglish
    Title of host publicationACM SIGGRAPH 2007
    Subtitle of host publicationEmerging Technologies, SIGGRAPH'07
    Publication statusPublished - 2007
    EventACM SIGGRAPH 2007: Emerging Technologies, SIGGRAPH 2007 - San Diego, CA, United States
    Duration: Aug 5 2007Aug 9 2007


    OtherACM SIGGRAPH 2007: Emerging Technologies, SIGGRAPH 2007
    Country/TerritoryUnited States
    CitySan Diego, CA

    All Science Journal Classification (ASJC) codes

    • Computer Networks and Communications


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