Video game that uses skin contact as controller input

Tetsuaki Baba, Taketoshi Ushiama, Reiji Tsuruno, Kiyoshi Tomimatsu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

In this paper, we present the first stage of our video game prototype which treats skin contact as controller input. Skin contact is communication which has special emotion. Video game also has elements of communication, for instance, Family Computer [Nintendo 1983] has two controllers in order that family or friends can play the game together. We use these two features and propose the interaction that players can enjoy video games with skin contact. We implemented the game controller and two video games. The controller has the mechanism which enables to detect skin contact. One of games of our prototype is a shoot-em-up game. Another is a rhythm action game. Our goal of this research is to show the increase of enjoyment and intimacy at the game with using skin contact.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2007
Subtitle of host publicationEmerging Technologies, SIGGRAPH'07
DOIs
Publication statusPublished - 2007
EventACM SIGGRAPH 2007: Emerging Technologies, SIGGRAPH 2007 - San Diego, CA, United States
Duration: Aug 5 2007Aug 9 2007

Other

OtherACM SIGGRAPH 2007: Emerging Technologies, SIGGRAPH 2007
CountryUnited States
CitySan Diego, CA
Period8/5/078/9/07

Fingerprint

Skin
Controllers
Communication

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications

Cite this

Baba, T., Ushiama, T., Tsuruno, R., & Tomimatsu, K. (2007). Video game that uses skin contact as controller input. In ACM SIGGRAPH 2007: Emerging Technologies, SIGGRAPH'07 [4] https://doi.org/10.1145/1278280.1278285

Video game that uses skin contact as controller input. / Baba, Tetsuaki; Ushiama, Taketoshi; Tsuruno, Reiji; Tomimatsu, Kiyoshi.

ACM SIGGRAPH 2007: Emerging Technologies, SIGGRAPH'07. 2007. 4.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Baba, T, Ushiama, T, Tsuruno, R & Tomimatsu, K 2007, Video game that uses skin contact as controller input. in ACM SIGGRAPH 2007: Emerging Technologies, SIGGRAPH'07., 4, ACM SIGGRAPH 2007: Emerging Technologies, SIGGRAPH 2007, San Diego, CA, United States, 8/5/07. https://doi.org/10.1145/1278280.1278285
Baba T, Ushiama T, Tsuruno R, Tomimatsu K. Video game that uses skin contact as controller input. In ACM SIGGRAPH 2007: Emerging Technologies, SIGGRAPH'07. 2007. 4 https://doi.org/10.1145/1278280.1278285
Baba, Tetsuaki ; Ushiama, Taketoshi ; Tsuruno, Reiji ; Tomimatsu, Kiyoshi. / Video game that uses skin contact as controller input. ACM SIGGRAPH 2007: Emerging Technologies, SIGGRAPH'07. 2007.
@inproceedings{96e14ab8e0234e249b2e085b4539d5f2,
title = "Video game that uses skin contact as controller input",
abstract = "In this paper, we present the first stage of our video game prototype which treats skin contact as controller input. Skin contact is communication which has special emotion. Video game also has elements of communication, for instance, Family Computer [Nintendo 1983] has two controllers in order that family or friends can play the game together. We use these two features and propose the interaction that players can enjoy video games with skin contact. We implemented the game controller and two video games. The controller has the mechanism which enables to detect skin contact. One of games of our prototype is a shoot-em-up game. Another is a rhythm action game. Our goal of this research is to show the increase of enjoyment and intimacy at the game with using skin contact.",
author = "Tetsuaki Baba and Taketoshi Ushiama and Reiji Tsuruno and Kiyoshi Tomimatsu",
year = "2007",
doi = "10.1145/1278280.1278285",
language = "English",
isbn = "9781450318242",
booktitle = "ACM SIGGRAPH 2007",

}

TY - GEN

T1 - Video game that uses skin contact as controller input

AU - Baba, Tetsuaki

AU - Ushiama, Taketoshi

AU - Tsuruno, Reiji

AU - Tomimatsu, Kiyoshi

PY - 2007

Y1 - 2007

N2 - In this paper, we present the first stage of our video game prototype which treats skin contact as controller input. Skin contact is communication which has special emotion. Video game also has elements of communication, for instance, Family Computer [Nintendo 1983] has two controllers in order that family or friends can play the game together. We use these two features and propose the interaction that players can enjoy video games with skin contact. We implemented the game controller and two video games. The controller has the mechanism which enables to detect skin contact. One of games of our prototype is a shoot-em-up game. Another is a rhythm action game. Our goal of this research is to show the increase of enjoyment and intimacy at the game with using skin contact.

AB - In this paper, we present the first stage of our video game prototype which treats skin contact as controller input. Skin contact is communication which has special emotion. Video game also has elements of communication, for instance, Family Computer [Nintendo 1983] has two controllers in order that family or friends can play the game together. We use these two features and propose the interaction that players can enjoy video games with skin contact. We implemented the game controller and two video games. The controller has the mechanism which enables to detect skin contact. One of games of our prototype is a shoot-em-up game. Another is a rhythm action game. Our goal of this research is to show the increase of enjoyment and intimacy at the game with using skin contact.

UR - http://www.scopus.com/inward/record.url?scp=84869118098&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84869118098&partnerID=8YFLogxK

U2 - 10.1145/1278280.1278285

DO - 10.1145/1278280.1278285

M3 - Conference contribution

AN - SCOPUS:84869118098

SN - 9781450318242

BT - ACM SIGGRAPH 2007

ER -