Virtual alteration of body material by periodic vibrotactile feedback

Yosuke Kurihara, Taku Hachisu, Michi Sato, Shogo Fukushima, Hiroyuki Kajimoto

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Characters with body materials that are different from that of humans, such as metal robots or rubber people, frequently appear in movies and comics. While the abilities of their synthetic bodies can be easily observed from their actions, their somatic sensations are more difficult to appreciat e. Our aim in this work is to simulate the alteration of the material of the human body by means of vibrotactile feedback. The feedback represents the properties of the materials and is periodically applied to the elbow joint in synchrony with the elbow angle. This simulated sensation of having a different body material gives us the feeling of those characters. This technique can also be applied to improve maneuverability in the teleoperation of master-slave systems because it gives the operator a robot-like sensation.

Original languageEnglish
Title of host publicationIEEE Virtual Reality Conference 2013, VR 2013 - Proceedings
Pages31-34
Number of pages4
DOIs
Publication statusPublished - 2013
Externally publishedYes
Event20th IEEE Virtual Reality Conference, VR 2013 - Orlando, FL, United States
Duration: Mar 16 2013Mar 20 2013

Publication series

NameProceedings - IEEE Virtual Reality

Conference

Conference20th IEEE Virtual Reality Conference, VR 2013
Country/TerritoryUnited States
CityOrlando, FL
Period3/16/133/20/13

All Science Journal Classification (ASJC) codes

  • Engineering(all)

Fingerprint

Dive into the research topics of 'Virtual alteration of body material by periodic vibrotactile feedback'. Together they form a unique fingerprint.

Cite this