Virtual input devices based on motion capture and collision detection

Yoshihiro Okada, Kenro Shinpo, Yuzuru Tanaka, Daniel Thalmann

Research output: Contribution to conferencePaper

Abstract

This paper proposes virtual input devices based on collision detection for easy construction of interactive 3D graphics applications, which use a motion capture system as a real-time input device. Each virtual input device is composed front several collision sensor objects and an actuator object. These objects are software components represented as a visible object which users can manipulate on a computer screen. Each virtual input device has a certain metaphor associated with its role that is determined by location and composition structure of its components. Therefore. it is possible to define various virtual input devices easily only by combining several sensor objects and an actuator object through direct manipulations on a computer screen. This paper presents a realization mechanism and actual examples of virtual input devices.

Original languageEnglish
Pages201-209
Number of pages9
Publication statusPublished - May 1999
EventComputer Animation -
Duration: May 24 1999May 26 1999

Conference

ConferenceComputer Animation
Period5/24/995/26/99

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All Science Journal Classification (ASJC) codes

  • Computer Science(all)

Cite this

Okada, Y., Shinpo, K., Tanaka, Y., & Thalmann, D. (1999). Virtual input devices based on motion capture and collision detection. 201-209. Paper presented at Computer Animation, .