Virtual Scene Control Using Human Body Postures

Satoshi Yonemoto, Rin Ichiro Taniguchi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This paper describes a vision based 3D real-virtual interaction which enables realistic avatar motion control, and in which the virtual camera is controlled by the body posture of the user. The human motion analysis method is implemented by blob tracking. A physically-constrained motion synthesis method is implemented to generate realistic motion from a limit number of blobs. We address our framework to utilize virtual scene contexts as a priori knowledge. In order to make the virtual scene more realistically beyond the limitation of the real world sensing, we use a framework to augment the reality in the virtual scene by simulating various events of the real world. Concretely, we suppose that a virtual environment can provide action information for the avatar. 3rd-person viewpoint control coupled with body postures is also realized to directly access virtual objects.

Original languageEnglish
Title of host publication2003 Conference on Computer Vision and Pattern Recognition Workshop, CVPRW 2003
PublisherIEEE Computer Society
Pages56
Number of pages1
ISBN (Electronic)0769519008
DOIs
Publication statusPublished - 2003
EventConference on Computer Vision and Pattern Recognition Workshop, CVPRW 2003 - Madison, United States
Duration: Jun 16 2003Jun 22 2003

Publication series

NameIEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops
Volume5
ISSN (Print)2160-7508
ISSN (Electronic)2160-7516

Other

OtherConference on Computer Vision and Pattern Recognition Workshop, CVPRW 2003
CountryUnited States
CityMadison
Period6/16/036/22/03

All Science Journal Classification (ASJC) codes

  • Computer Vision and Pattern Recognition
  • Electrical and Electronic Engineering

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