TY - CHAP
T1 - Visualization/AR/VR/MR Systems
AU - Ikeuchi, Katsushi
AU - Matsushita, Yasuyuki
AU - Sagawa, Ryusuke
AU - Kawasaki, Hiroshi
AU - Mukaigawa, Yasuhiro
AU - Furukawa, Ryo
AU - Miyazaki, Daisuke
N1 - Publisher Copyright:
© 2020, Springer Nature Switzerland AG.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2020
Y1 - 2020
N2 - As is shown in previous chapters, active lighting is a powerful tool that satisfies various demands. Succeeding chapters provide several application examples of active lighting. Projecting active-lighting images onto real objects augments their appearance. Such projection mapping is now widely used in various fields, including the entertainment industry. Actively lighting multispectral lights onto oil paintings enables novel art modifications. Multispectral light can deceive human eyes because of our RGB limitations, because the light is represented using continuous wavelengths. Therefore, multispectral light can augment the visualization of real objects. Active lighting also enables us to capture the depth of the human body. Thus, a human pose can be estimated from the analysis of its depth. To represent a digital character, capturing actual human motion enables realistic duplication. Estimating human body positions is necessary for representing the motion of digital character and user positions in augmented-, virtual-, and mixed-reality systems.
AB - As is shown in previous chapters, active lighting is a powerful tool that satisfies various demands. Succeeding chapters provide several application examples of active lighting. Projecting active-lighting images onto real objects augments their appearance. Such projection mapping is now widely used in various fields, including the entertainment industry. Actively lighting multispectral lights onto oil paintings enables novel art modifications. Multispectral light can deceive human eyes because of our RGB limitations, because the light is represented using continuous wavelengths. Therefore, multispectral light can augment the visualization of real objects. Active lighting also enables us to capture the depth of the human body. Thus, a human pose can be estimated from the analysis of its depth. To represent a digital character, capturing actual human motion enables realistic duplication. Estimating human body positions is necessary for representing the motion of digital character and user positions in augmented-, virtual-, and mixed-reality systems.
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U2 - 10.1007/978-3-030-56577-0_9
DO - 10.1007/978-3-030-56577-0_9
M3 - Chapter
AN - SCOPUS:85091169459
T3 - Advances in Computer Vision and Pattern Recognition
SP - 213
EP - 239
BT - Advances in Computer Vision and Pattern Recognition
PB - Springer Science and Business Media Deutschland GmbH
ER -