VRML program slicing

Hiroshi Maruyama, Keijiro Araki

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

VRML (Virtual Reality Modeling Language) is a programming language with promising effectiveness in describing cyberspace because of its real-time expressive power for 3D objects via the Internet. Concerning its 3D design, CAD tools can support static feature developments effectively, but currently, developments of dynamic features such as animation cannot be supported well, thus the tasks of debugging, testing, and behavior parameter adjustment become difficult. A program slicing technique is effective for such tasks. Thus we have applied it into VRML programs. In this paper, we studied VRML program structures and features, then proposed various kinds of dependency in VRML, and also proposed a VRML slicing approach based on such dependency. Finally we implemented several support tools.

Original languageEnglish
Title of host publicationProceedings - 6th Asia Pacific Software Engineering Conference, APSEC 1999
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages355-358
Number of pages4
ISBN (Electronic)0769505090, 9780769505091
DOIs
Publication statusPublished - 1999
Event6th Asia Pacific Software Engineering Conference, APSEC 1999 - Takamatsu, Japan
Duration: Dec 7 1999Dec 10 1999

Publication series

NameProceedings - 6th Asia Pacific Software Engineering Conference, APSEC 1999

Other

Other6th Asia Pacific Software Engineering Conference, APSEC 1999
CountryJapan
CityTakamatsu
Period12/7/9912/10/99

All Science Journal Classification (ASJC) codes

  • Software

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