Fingerprint Fingerprintは、関連付けられている者に関連した科学的文献のテキストの利用に基づきます。それに基づいて作成された重要用語の索引が部局の主題を定義します。

Game Mathematics
Education Engineering & Materials Science
Communication Engineering & Materials Science
Bacteriology Engineering & Materials Science
Computer-supported Collaborative Learning Mathematics
Swarm Robotics Mathematics
Educational Games Mathematics
Emotion Recognition Mathematics

ネットワーク 最近の共同研究。丸をクリックして詳細を確認しましょう。

研究成果 2006 2019

Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation

Kaneko, K. & Wang, J., 4 16 2019, Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018. Institute of Electrical and Electronics Engineers Inc., p. 256-260 5 p. 8693314. (Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018).

研究成果: 著書/レポートタイプへの貢献会議での発言

behavior analysis
learning situation
learning method
quiz
experiment

Web-based VR system for operation training of medical therapy devices

Kuroda, K., Kaneko, K., Fujibuchi, T. & Okada, Y., 1 1 2019, Complex, Intelligent, and Software Intensive Systems - Proceedings of the 12th International Conference on Complex, Intelligent, and Software Intensive Systems CISIS-2018. Barolli, L., Ikeda, M., Takizawa, M. & Javaid, N. (版). Springer Verlag, p. 948-957 10 p. (Advances in Intelligent Systems and Computing; 巻数 772).

研究成果: 著書/レポートタイプへの貢献会議での発言

Radiotherapy
Students
Radiation
1 引用 (Scopus)
learning performance
instruction
learning
quiz
learning motivation