3D positioning system based on one-handed thumb interactions for 3d annotation placement

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

1 被引用数 (Scopus)

抄録

This paper presents a 3D positioning system based on one-handed thumb interactions for simple 3D annotation placement with a smart-phone. To place an annotation at a target point in the real environment, the 3D coordinate of the point is computed by interactively selecting the corresponding points in multiple views by users while performing SLAM. Generally, it is difficult for users to precisely select an intended pixel on the touchscreen. Therefore, we propose to compute the 3D coordinate from multiple observations with a robust estimator to have the tolerance to the inaccurate user inputs. In addition, we developed three pixel selection methods based on one-handed thumb interactions. A pixel is selected at the thumb position at a live view in FingAR, the position of a reticle marker at a live view in SnipAR, or that of a movable reticle marker at a freezed view in FreezAR. In the preliminary evaluation, we investigated the 3D positioning accuracy of each method.

本文言語英語
ホスト出版物のタイトル26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
出版社Institute of Electrical and Electronics Engineers Inc.
ページ1181-1182
ページ数2
ISBN(電子版)9781728113777
DOI
出版ステータス出版済み - 3 2019
イベント26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, 日本
継続期間: 3 23 20193 27 2019

出版物シリーズ

名前26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings

会議

会議26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
Country日本
CityOsaka
Period3/23/193/27/19

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction
  • Media Technology

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