3D terrain generation and texture manipulation by voice input

Umair Azfar Khan, Yoshihiro Okada

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

1 引用 (Scopus)

抜粋

Computer graphics have been used for creating real and imaginative worlds by artists and programmers in mediums like games and commercial movies. Although the impact of 3D graphics has been immense, but the techniques for generating the virtual content have never become easy. As a result, the common user has remained detached from this area and people have not been able to create animated stories of their own. This paper introduces a new and novel way of storytelling by letting the users generate their own 3D content through voice input. This paper covers terrain generation and texture manipulation through voice input which helps the users define the basic scene layout of their stories. The content that is generated is currently limited; however with time, this will increase and also provide the user with more control over manipulating the generated content.

元の言語英語
ホスト出版物のタイトル4th Asian Conference on Intelligent Games and Simulation, GAME-ON ASIA 2012 - 4th Asian Simulation Technology Conference, ASTEC 2012
出版者EUROSIS
ページ56-60
ページ数5
ISBN(電子版)9789077381687
出版物ステータス出版済み - 1 1 2012
イベント4th Asian Simulation and AI in Games Conference, GAME-ON ASIA 2012 and the 4th Asian Simulation Technology Conference, ASTEC 2012 - Kyoto, 日本
継続期間: 2 24 20122 26 2012

その他

その他4th Asian Simulation and AI in Games Conference, GAME-ON ASIA 2012 and the 4th Asian Simulation Technology Conference, ASTEC 2012
日本
Kyoto
期間2/24/122/26/12

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Human-Computer Interaction
  • Modelling and Simulation

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  • これを引用

    Khan, U. A., & Okada, Y. (2012). 3D terrain generation and texture manipulation by voice input. : 4th Asian Conference on Intelligent Games and Simulation, GAME-ON ASIA 2012 - 4th Asian Simulation Technology Conference, ASTEC 2012 (pp. 56-60). EUROSIS.