A method of viewing 3D horror contents for amplifying horror experience

Nao Omori, Masato Tsutsui, Ryoko Ueoka

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

5 被引用数 (Scopus)

抄録

Current 3D digital film gives us a realistic sensation. Also adding physical effect with 3D film called 4D film becomes common entertainment system which generates more realistic sensation. So there are many commercial entertainment systems in order to give realistic experience adapted to such as horror contents. However there is still some problem that is unable us to immerse the horror contents. In order to find an effective way to amplify horror experience to viewers, we propose an original film-viewing theater environment. In concrete, we made a locker-type theater environment implementing polarizing filters on peephole of a locker door. This makes a viewer force to stand when to peep a 3d horror movie in a closed space without wearing 3D glasses. And by peeping a screen from a small hole, it is unable to see an edge of a large screen. By evaluating heart rate of viewers and conducting questionnaire-based survey, we confirmed our proposed method amplifies a horror experience especially by producing a closed viewing space.

本文言語英語
ホスト出版物のタイトルHuman Interface and the Management of Information: Information and Interaction for Learning, Culture, Collaboration and Business - 15th International Conference, HCI International 2013, Proceedings
ページ228-237
ページ数10
8018 LNCS
PART 3
DOI
出版ステータス出版済み - 2013
イベント15th International Conference on Human Interface and the Management of Information: Information and Interaction for Learning, Culture, Collaboration and Business, HCI 2013 - Las Vegas, NV, 米国
継続期間: 7 21 20137 26 2013

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
番号PART 3
8018 LNCS
ISSN(印刷版)03029743
ISSN(電子版)16113349

その他

その他15th International Conference on Human Interface and the Management of Information: Information and Interaction for Learning, Culture, Collaboration and Business, HCI 2013
Country米国
CityLas Vegas, NV
Period7/21/137/26/13

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

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