A study of digital media art utilizing 2D animation: Digital video expression using projection mapping and multi screen techniques

Zhipeng Feng, Kiyoshi Tomimatsu

    研究成果: 書籍/レポート タイプへの寄稿会議への寄与

    抄録

    This paper is about the research of the combination of PM technique with traditional animation. It can help designers create a more authentic experience exceeding to traditional animation technique. In PM concrete practicing, designers can shadow movie on an object on regular and irregular surfaces. In recent years, PM technology is applied by more and more film productions, and prevails in many advertisement and art festivals. In the concrete design steps, firstly, makes a cube, two of these cubes’ corner has been cut off to create the irregular projection. Two regular projection cubes represent spring and summer, using the bamboo and Lotus character as projected content. The other two irregular cubes represent autumn and winter, using the chrysanthemum and plum character as projected content. And then the second step, the production of projected content, author applied ink painting style to make these four plants animation.

    本文言語英語
    ホスト出版物のタイトルAdvances in Human Factors in Simulation and Modeling - Proceedings of the AHFE 2017 International Conference on Human Factors in Simulation and Modeling, 2017
    編集者Daniel N. Cassenti
    出版社Springer Verlag
    ページ449-457
    ページ数9
    ISBN(印刷版)9783319605906
    DOI
    出版ステータス出版済み - 2018
    イベントAHFE 2017 International Conference on Human Factors in Simulation and Modeling, 2017 - Los Angeles, 米国
    継続期間: 7月 17 20177月 21 2017

    出版物シリーズ

    名前Advances in Intelligent Systems and Computing
    591
    ISSN(印刷版)2194-5357

    その他

    その他AHFE 2017 International Conference on Human Factors in Simulation and Modeling, 2017
    国/地域米国
    CityLos Angeles
    Period7/17/177/21/17

    !!!All Science Journal Classification (ASJC) codes

    • 制御およびシステム工学
    • コンピュータ サイエンス(全般)

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