An avatar motion generation method based on Inverse Kinematics and Interactive Evolutionary Computation

Ryuya Akase, Hiroaki Nishino, Tsuneo Kagawa, Kouichi Utsumiya, Yoshihiro Okada

研究成果: 著書/レポートタイプへの貢献会議での発言

3 引用 (Scopus)

抄録

This paper presents an automatic animation generation method for 3DCG humanoid avatars. We can create 3DCG animation even at the level of individuals by using commercially available software tools. Creating 3DCG animation, however, demands a variety of expertise and a mastery of 3DCG authoring tools. Therefore, people may easily be bothered for creating 3DCG animation contents. To solve the problem, we designed and developed a system allowing even novices to create 3DCG animation contents without special knowledge and programming skills. The proposed method uses Inverse Kinematics (IK) and Interactive Evolutionary Computation (IEC) for readily designing and generating avatar motions. The system only requires users to indicate some evaluation values and creates their preferable avatar motions based on the specified values. Additionally, we propose a new operation method to reduce the users' burden in an IEC-based 3DCG contents generation.

元の言語英語
ホスト出版物のタイトルProceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012
ページ741-746
ページ数6
DOI
出版物ステータス出版済み - 9 28 2012
イベント2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012 - Palermo, イタリア
継続期間: 7 4 20127 6 2012

出版物シリーズ

名前Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012

その他

その他2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012
イタリア
Palermo
期間7/4/127/6/12

Fingerprint

Inverse kinematics
Animation
Evolutionary algorithms

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Software

これを引用

Akase, R., Nishino, H., Kagawa, T., Utsumiya, K., & Okada, Y. (2012). An avatar motion generation method based on Inverse Kinematics and Interactive Evolutionary Computation. : Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012 (pp. 741-746). [6245663] (Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012). https://doi.org/10.1109/CISIS.2012.124

An avatar motion generation method based on Inverse Kinematics and Interactive Evolutionary Computation. / Akase, Ryuya; Nishino, Hiroaki; Kagawa, Tsuneo; Utsumiya, Kouichi; Okada, Yoshihiro.

Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012. 2012. p. 741-746 6245663 (Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012).

研究成果: 著書/レポートタイプへの貢献会議での発言

Akase, R, Nishino, H, Kagawa, T, Utsumiya, K & Okada, Y 2012, An avatar motion generation method based on Inverse Kinematics and Interactive Evolutionary Computation. : Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012., 6245663, Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012, pp. 741-746, 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012, Palermo, イタリア, 7/4/12. https://doi.org/10.1109/CISIS.2012.124
Akase R, Nishino H, Kagawa T, Utsumiya K, Okada Y. An avatar motion generation method based on Inverse Kinematics and Interactive Evolutionary Computation. : Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012. 2012. p. 741-746. 6245663. (Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012). https://doi.org/10.1109/CISIS.2012.124
Akase, Ryuya ; Nishino, Hiroaki ; Kagawa, Tsuneo ; Utsumiya, Kouichi ; Okada, Yoshihiro. / An avatar motion generation method based on Inverse Kinematics and Interactive Evolutionary Computation. Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012. 2012. pp. 741-746 (Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012).
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