抄録
This paper describes an interactive technique for generating brush strokes used in exemplar images. The proposed method decomposes several exemplar images of brush strokes into small fragments that are stitched together through one-dimensional texture synthesis in order to generate the final brush stroke silhouettes. In contrast to previous methods in which the strokes are generated by per-pixel computation or using physically based simulation, our method is not only less computationally expensive but also capable of simulating various kinds of brushes. In addition, we introduce a fluid-dynamics-driven post-process and a Kubelka-Munk synthesis method to make the paint strokes appear more real. Our evaluation experiments show that our method can handle various media such as oil paints, watercolors, charcoal, and pastels. We also obtained interesting results with lipsticks and fingers.
元の言語 | 英語 |
---|---|
ページ(範囲) | 578-586 |
ページ数 | 9 |
ジャーナル | Journal of the Institute of Image Electronics Engineers of Japan |
巻 | 40 |
発行部数 | 4 |
DOI | |
出版物ステータス | 出版済み - 1 1 2011 |
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All Science Journal Classification (ASJC) codes
- Computer Science (miscellaneous)
- Electrical and Electronic Engineering
これを引用
“An Interactive Brush Stroke Synthesis Using Exemplar Images”. / Ando, Ryoichi; Tsuruno, Reiji.
:: Journal of the Institute of Image Electronics Engineers of Japan, 巻 40, 番号 4, 01.01.2011, p. 578-586.研究成果: ジャーナルへの寄稿 › 記事
}
TY - JOUR
T1 - “An Interactive Brush Stroke Synthesis Using Exemplar Images”
AU - Ando, Ryoichi
AU - Tsuruno, Reiji
PY - 2011/1/1
Y1 - 2011/1/1
N2 - This paper describes an interactive technique for generating brush strokes used in exemplar images. The proposed method decomposes several exemplar images of brush strokes into small fragments that are stitched together through one-dimensional texture synthesis in order to generate the final brush stroke silhouettes. In contrast to previous methods in which the strokes are generated by per-pixel computation or using physically based simulation, our method is not only less computationally expensive but also capable of simulating various kinds of brushes. In addition, we introduce a fluid-dynamics-driven post-process and a Kubelka-Munk synthesis method to make the paint strokes appear more real. Our evaluation experiments show that our method can handle various media such as oil paints, watercolors, charcoal, and pastels. We also obtained interesting results with lipsticks and fingers.
AB - This paper describes an interactive technique for generating brush strokes used in exemplar images. The proposed method decomposes several exemplar images of brush strokes into small fragments that are stitched together through one-dimensional texture synthesis in order to generate the final brush stroke silhouettes. In contrast to previous methods in which the strokes are generated by per-pixel computation or using physically based simulation, our method is not only less computationally expensive but also capable of simulating various kinds of brushes. In addition, we introduce a fluid-dynamics-driven post-process and a Kubelka-Munk synthesis method to make the paint strokes appear more real. Our evaluation experiments show that our method can handle various media such as oil paints, watercolors, charcoal, and pastels. We also obtained interesting results with lipsticks and fingers.
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UR - http://www.scopus.com/inward/citedby.url?scp=84957806216&partnerID=8YFLogxK
U2 - 10.11371/iieej.40.578
DO - 10.11371/iieej.40.578
M3 - Article
AN - SCOPUS:84957806216
VL - 40
SP - 578
EP - 586
JO - Journal of the Institute of Image Electronics Engineers of Japan
JF - Journal of the Institute of Image Electronics Engineers of Japan
SN - 0285-9831
IS - 4
ER -