3次元ブロックベースドモデリングソフトウェアにおけるだまし絵表現を用いたユーザインタフェース(「アート&エンタテインメント」特集)

藤木 淳, 牛尼 剛聡, 富松 潔

研究成果: ジャーナルへの寄稿記事

抄録

We anticipate that employing an enjoyable user interface will excite the user's interest thus enhancing their motivation. Using virtual reality, which is capable of producing effects that cannot occur in the real world, we developed an optical-illusion-like interface for block-based 3D modeling software. Based on this idea, we developed a block-based modeling software called Incompatible BLOCK that has an interface that allows the user to position cubes efficiently as well as enjoyably. In this paper, we describe this interface and the algorithm of Incompatible BLOCK and discuss the effectiveness of the proposed interface based on the reactions of those who used Incompatible BLOCK.
元の言語Japanese
ページ(範囲)239-246
ページ数8
ジャーナル日本バーチャルリアリティ学会論文誌
12
発行部数3
DOI
出版物ステータス出版済み - 2007

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Virtual reality
User interfaces

これを引用

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title = "3次元ブロックベースドモデリングソフトウェアにおけるだまし絵表現を用いたユーザインタフェース(「アート&エンタテインメント」特集)",
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author = "淳 藤木 and 剛聡 牛尼 and 潔 富松",
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AU - 藤木, 淳

AU - 牛尼, 剛聡

AU - 富松, 潔

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N2 - We anticipate that employing an enjoyable user interface will excite the user's interest thus enhancing their motivation. Using virtual reality, which is capable of producing effects that cannot occur in the real world, we developed an optical-illusion-like interface for block-based 3D modeling software. Based on this idea, we developed a block-based modeling software called Incompatible BLOCK that has an interface that allows the user to position cubes efficiently as well as enjoyably. In this paper, we describe this interface and the algorithm of Incompatible BLOCK and discuss the effectiveness of the proposed interface based on the reactions of those who used Incompatible BLOCK.

AB - We anticipate that employing an enjoyable user interface will excite the user's interest thus enhancing their motivation. Using virtual reality, which is capable of producing effects that cannot occur in the real world, we developed an optical-illusion-like interface for block-based 3D modeling software. Based on this idea, we developed a block-based modeling software called Incompatible BLOCK that has an interface that allows the user to position cubes efficiently as well as enjoyably. In this paper, we describe this interface and the algorithm of Incompatible BLOCK and discuss the effectiveness of the proposed interface based on the reactions of those who used Incompatible BLOCK.

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JF - 日本バーチャルリアリティ学会論文誌

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