Appearance based object modeling using texture database: Acquisition, compression and rendering

R. Furukawa, H. Kawasaki, K. Ikeuchi, M. Sakauchi

研究成果: 書籍/レポート タイプへの寄稿会議への寄与

70 被引用数 (Scopus)

抄録

Image-based object modeling can be used to compose photorealistic images of modeled objects for various rendering conditions, such as viewpoint, light directions, etc. However, it is challenging to acquire the large number of object images required for all combinations of capturing parameters and to then handle the resulting huge data sets for the model. This paper presents a novel modeling method for acquiring and preserving appearances of objects. Using a specialized capturing platform, we first acquire objects' geometrical information and their complete 4D indexed texture sets, or bi-directional texture functions (BTF) in a highly automated manner Then we compress the acquired texture database using tensor product expansion. The compressed texture database facilitates rendering objects with arbitrary viewpoints, illumination, and deformation.

本文言語英語
ホスト出版物のタイトルEurographics Workshop on Rendering
編集者S. Gibson, P. Debevec, S.N. Spencer
ページ257-265
ページ数9
出版ステータス出版済み - 2002
外部発表はい
イベント13th Eurographics Workshop on Rendering - Pisa, イタリア
継続期間: 6月 26 20026月 28 2002

出版物シリーズ

名前Eurographics Workshop on Rendering

その他

その他13th Eurographics Workshop on Rendering
国/地域イタリア
CityPisa
Period6/26/026/28/02

!!!All Science Journal Classification (ASJC) codes

  • 工学(全般)

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