Application of Game Therapy in the Health of Future Elderly: An Experience Design Perspective

Yuqi Liu, Ryoichi Tamura

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

抄録

Gameplay maintains a deep part of human nature, and there is no difference between young people and elderly group. With the unprecedent advance of Cloud Computing, The Internet of Things, Artificial Intelligence and sensing technology, different forms of digital games could benefit older adults in a variety of fields, including physical exercise, rehabilitation drill, entertainment, social interaction, emotional adjustment, knowledge and skills acquisition, etc. This study starts from the development trend and future market prospects of digital game for the elderly, analyzes the attributes and characteristics of older adults which may influence the game therapy developing process. Then, taking the characteristics analysis result into consideration, the essay divides the types of game therapy into four types, physical game therapy, psychological game therapy, cognitive game therapy and comprehensive game therapy. Furthermore, all the typical functions of these game therapy types have been clarified from the perspective of the elderly needs. What’s more, five levels hierarchy of how to construct elderly game therapy experience has been proposed, including strategy level, scope level, structure level, skeleton level and surface level. Last but not least, the paper has put forward six principles which should be followed during the development process of game therapy for older adults. This research provides new insights and creative solutions for the elderly healthcare industry, and explores how to use game therapy to improve their quality of life and wellbeing in old stage. It has deep impacts both for the game industry and pension industry.

本文言語英語
ホスト出版物のタイトルHCI International 2020 – Late Breaking Papers
ホスト出版物のサブタイトルUniversal Access and Inclusive Design - 22nd HCI International Conference, HCII 2020, Proceedings
編集者Constantine Stephanidis, Margherita Antona, Qin Gao, Jia Zhou
出版社Springer Science and Business Media Deutschland GmbH
ページ608-625
ページ数18
ISBN(印刷版)9783030601485
DOI
出版ステータス出版済み - 2020
イベント22nd International Conference on Human Computer Interaction, HCII 2020 - Copenhagen, デンマーク
継続期間: 7 19 20207 24 2020

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
12426 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

会議

会議22nd International Conference on Human Computer Interaction, HCII 2020
Countryデンマーク
CityCopenhagen
Period7/19/207/24/20

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

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