Avatar motion control by user body postures

Satoshi Yonemoto, Hiroshi Nakano, Rin Ichiro Taniguchi

研究成果: 会議への寄与タイプ学会誌査読

1 被引用数 (Scopus)

抄録

This paper describes an avatar motion control by body postures. Our goal is to do seamless mapping of human motion in the real world into virtual environments. We hope that the idea of direct human motion sensing will be used on future interfaces. With the aim of making computing systems suited for users, we have developed a computer vision based avatar motion control. The human motion sensing is based on skin-color blob tracking. Our method can generate realistic avatar motion from the sensing data. We address our framework to use virtual scene context as a priori knowledge. We assume that virtual objects in virtual environments can afford avatar's action, that is, the virtual environments provide action information for the avatar. Avatar's motion is controlled, based on simulating the idea of affordance extended into the virtual environments.

本文言語英語
ページ347-350
ページ数4
DOI
出版ステータス出版済み - 2003
イベント2003 Multimedia Conference - Proceedings of the 11th ACM International Conference on Multimedia, MM'03 - Berkeley, CA., 米国
継続期間: 11月 4 200311月 6 2003

その他

その他2003 Multimedia Conference - Proceedings of the 11th ACM International Conference on Multimedia, MM'03
国/地域米国
CityBerkeley, CA.
Period11/4/0311/6/03

!!!All Science Journal Classification (ASJC) codes

  • コンピュータ サイエンス(全般)

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