Building of Japanese emotion ontology from knowledge on the web for realistic interactive CG characters

研究成果: 著書/レポートタイプへの貢献会議での発言

2 引用 (Scopus)

抄録

This paper treats Japanese emotion ontology building for realistic interactive CG characters. To realize realistic interactive CG characters, we have to consider their emotions because during text-based interactive communications between a human and a CG character, the facial expression of the CG character should change according to its emotion change. The emotion change should be taken based on emotion ontology. Therefore, the authors try to build emotion ontology by defining emotion words and their intensities. In this paper, the authors propose a new method to define Japanese emotion words from the knowledge on the web, i.e., BBS and Twitter and to calculate their intensities based on how many times certain emotional words appear in the documents. The built Japanese emotion ontology is represented by OWL (Web Ontology Language) and EmotionML (Emotion Markup Language). In this paper, the authors also clarify the usefulness of the emotion ontology by applying it to a facial animation system.

元の言語英語
ホスト出版物のタイトルProceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013
ページ735-740
ページ数6
DOI
出版物ステータス出版済み - 10 15 2013
イベント2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013 - Taichung, 台湾省、中華民国
継続期間: 7 3 20137 5 2013

出版物シリーズ

名前Proceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013

その他

その他2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013
台湾省、中華民国
Taichung
期間7/3/137/5/13

Fingerprint

Ontology
Bulletin boards
Markup languages
Animation
Communication

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Software

これを引用

Kaneko, K., & Okada, Y. (2013). Building of Japanese emotion ontology from knowledge on the web for realistic interactive CG characters. : Proceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013 (pp. 735-740). [6603982] (Proceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013). https://doi.org/10.1109/CISIS.2013.132

Building of Japanese emotion ontology from knowledge on the web for realistic interactive CG characters. / Kaneko, Kosuke; Okada, Yoshihiro.

Proceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013. 2013. p. 735-740 6603982 (Proceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013).

研究成果: 著書/レポートタイプへの貢献会議での発言

Kaneko, K & Okada, Y 2013, Building of Japanese emotion ontology from knowledge on the web for realistic interactive CG characters. : Proceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013., 6603982, Proceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013, pp. 735-740, 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013, Taichung, 台湾省、中華民国, 7/3/13. https://doi.org/10.1109/CISIS.2013.132
Kaneko K, Okada Y. Building of Japanese emotion ontology from knowledge on the web for realistic interactive CG characters. : Proceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013. 2013. p. 735-740. 6603982. (Proceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013). https://doi.org/10.1109/CISIS.2013.132
Kaneko, Kosuke ; Okada, Yoshihiro. / Building of Japanese emotion ontology from knowledge on the web for realistic interactive CG characters. Proceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013. 2013. pp. 735-740 (Proceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013).
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