Challenge design and categorization in video game design

Michael Brandse, Kiyoshi Tomimatsu

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

1 引用 (Scopus)

抜粋

In this paper, we examine how challenge is designed in games. Building on the paralitic system proposed by Stenros, we approach challenge design in two ways; first we look at how challenge is designed by the game creators, and then we look at how players approach games with challenges of their own as well as how often they participate in this kind of behavior. Since challenge is an important component to the majority of games, we argue that understanding how challenge is designed is important for further research into challenge in games.

元の言語英語
ホスト出版物のタイトルDesign, User Experience, and Usability
ホスト出版物のサブタイトルUser Experience Design for Diverse Interaction Platforms and Environments - Third International Conference, DUXU 2014, Held as Part of HCI Int. 2014, Proc.
出版者Springer Verlag
ページ669-677
ページ数9
エディションPART 2
ISBN(印刷物)9783319076256
DOI
出版物ステータス出版済み - 1 1 2014
イベント3rd International Conference on Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments, DUXU 2014, Held as Part of 16th International Conference on Human-Computer Interaction, HCI Int. 2014 - Heraklion, Crete, ギリシャ
継続期間: 6 22 20146 27 2014

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
番号PART 2
8518 LNCS
ISSN(印刷物)0302-9743
ISSN(電子版)1611-3349

その他

その他3rd International Conference on Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments, DUXU 2014, Held as Part of 16th International Conference on Human-Computer Interaction, HCI Int. 2014
ギリシャ
Heraklion, Crete
期間6/22/146/27/14

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

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  • これを引用

    Brandse, M., & Tomimatsu, K. (2014). Challenge design and categorization in video game design. : Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments - Third International Conference, DUXU 2014, Held as Part of HCI Int. 2014, Proc. (PART 2 版, pp. 669-677). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 巻数 8518 LNCS, 番号 PART 2). Springer Verlag. https://doi.org/10.1007/978-3-319-07626-3_63