Character generation using interactive genetic algorithm

Umair Azfar Khan, Yoshihiro Okada

研究成果: Contribution to conferencePaper査読


A story is a collection of characters where they interact with each other and perform different actions. The actions done by the characters govern their orientation towards being good, bad or impartial. It is important that the correct character is placed in the proper role to make the story believable. In a general Role-Playing Game, the story and characters remain the same which reduces the replay-ability of the game. We need a system by which the creation of these characters must adhere to the roles as given in the story. Interactive Genetic Algorithms are used to define the orientation of the characters and also the physical appearance. As a result, the roles in a story are filled by characters that fit a certain physical and mental criteria. With time, the generated characters start to adhere to the choices made by the users while keeping a certain degree of randomness to keep the stories fresh.

出版ステータス出版済み - 1 1 2013
イベント14th International Conference on Intelligent Games and Simulation, GAME-ON 2013 - Brussels, ベルギー
継続期間: 11 25 201311 27 2013


その他14th International Conference on Intelligent Games and Simulation, GAME-ON 2013

All Science Journal Classification (ASJC) codes

  • 人工知能
  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 人間とコンピュータの相互作用
  • ソフトウェア


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