Compulsory game based robot contest for embedded system development education

Harumi Watanabe, Mikiko Sato, Masafumi Miwa, Makoto Imamura, Shintaro Hosoai, Nobuhiko Ogura, Hiroyuki Nakamura, Kenji Hisazumi

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

2 引用 (Scopus)

抜粋

This paper proposes a compulsory game based robot contest involving embedded system development lectures. Both undergraduate and graduate computer science students participate in this contest. For such students, the embedded system development is not easy to learn. Because, the development needs to cover a wide range of knowledge in a variety of fields, including software, electronics, and control theory. Robot system development is an attractive subject for students and comprises various technologies that are similar to practical embedded systems. Namely, robot system development is useful for learning embedded system development. However, in single themed contests, we cannot evaluate the learning level of the students, and they cannot easy to understand how to construct a robot. To overcome this problem, we propose a compulsory game based robot contest. The compulsory games consist of fundamental techniques for developing robot systems and involves straightforward procedures for evaluating student learning level. Additionally, we intended for students to learn how to construct a robot system by solving the compulsory games in a step-by-step fashion. In this paper, we propose four compulsory games and evaluate the methods of this contest by examining its results.

元の言語英語
ホスト出版物のタイトルProceedings of 2018 7th International Conference on Software and Computer Applications, ICSCA 2018
出版者Association for Computing Machinery
ページ259-263
ページ数5
ISBN(電子版)9781450354141
DOI
出版物ステータス出版済み - 2 8 2018
イベント7th International Conference on Software and Computer Applications, ICSCA 2018 - Kuantan, マレーシア
継続期間: 2 8 20182 10 2018

出版物シリーズ

名前ACM International Conference Proceeding Series

その他

その他7th International Conference on Software and Computer Applications, ICSCA 2018
マレーシア
Kuantan
期間2/8/182/10/18

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

フィンガープリント Compulsory game based robot contest for embedded system development education' の研究トピックを掘り下げます。これらはともに一意のフィンガープリントを構成します。

  • これを引用

    Watanabe, H., Sato, M., Miwa, M., Imamura, M., Hosoai, S., Ogura, N., Nakamura, H., & Hisazumi, K. (2018). Compulsory game based robot contest for embedded system development education. : Proceedings of 2018 7th International Conference on Software and Computer Applications, ICSCA 2018 (pp. 259-263). (ACM International Conference Proceeding Series). Association for Computing Machinery. https://doi.org/10.1145/3185089.3185144