Control rule acquisition for an arm wrestling robot

Shinichi Kamohara, Hideyuki Takagi, Takashi Takeda

研究成果: ジャーナルへの寄稿Conference article

17 引用 (Scopus)


This paper describes knowledge acquisition for an arm wrestling virtual reality (VR) system. The ultimate goal of this research is to obtain control rules which give the impression that the operator is arm wrestling against a real person and to analyze what factors enhance this. Control rules are obtained in two stages, because it is difficult to directly obtain rules for VR. Firstly the rules necessary to win, arm wrestling games are obtained, and then they are modified into the ones which enhance VR. This paper focuses on the former stage. Acquiring the rules to win games consists of two steps. We are evaluating if the obtained fuzzy rules are equivalent to the original 20,000 precise rules through subjective test.

ジャーナルProceedings of the IEEE International Conference on Systems, Man and Cybernetics
出版物ステータス出版済み - 12 1 1997
イベントProceedings of the 1997 IEEE International Conference on Systems, Man, and Cybernetics. Part 1 (of 5) - Orlando, FL, USA
継続期間: 10 12 199710 15 1997


All Science Journal Classification (ASJC) codes

  • Control and Systems Engineering
  • Hardware and Architecture