This paper describes knowledge acquisition for an arm wrestling virtual reality (VR) system. The ultimate goal of this research is to obtain control rules which give the impression that the operator is arm wrestling against a real person and to analyze what factors enhance this. Control rules are obtained in two stages, because it is difficult to directly obtain rules for VR. Firstly the rules necessary to win, arm wrestling games are obtained, and then they are modified into the ones which enhance VR. This paper focuses on the former stage. Acquiring the rules to win games consists of two steps. We are evaluating if the obtained fuzzy rules are equivalent to the original 20,000 precise rules through subjective test.
|ジャーナル||Proceedings of the IEEE International Conference on Systems, Man and Cybernetics|
|出版物ステータス||出版済み - 12 1 1997|
|イベント||Proceedings of the 1997 IEEE International Conference on Systems, Man, and Cybernetics. Part 1 (of 5) - Orlando, FL, USA|
継続期間: 10 12 1997 → 10 15 1997
All Science Journal Classification (ASJC) codes
- Control and Systems Engineering
- Hardware and Architecture