Crowd-powered mechanisms for viewing and imagining public spaces

Shinichi Konomi, Tomoyo Sasao, Wataru Ohno, Kenta Shoji

研究成果: 著書/レポートタイプへの貢献会議での発言

1 引用 (Scopus)

抄録

Crowdsourcing allows one to collect information from a large number of citizens relatively easily, thereby creating an opportunity to provide a novel technological means to view and imagine the city, complementing conventional geovisualization and urban simulation games. We postulate that the inflexibility of existing crowdsourcing frameworks can impose inherent limitations in terms of the imaginability of the city, and propose citizensourcing, which augments crowdsourcing with the mechanisms for supporting exploration and active participation in order to address the limitations. We then describe our experiences with the smartphone-based prototypes of the mechanisms, and discuss their implications for the design of citizensourcing environments.

元の言語英語
ホスト出版物のタイトル2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013
出版者Atlantis Press
ページ57-62
ページ数6
ISBN(電子版)9789462520028
出版物ステータス出版済み - 2013
外部発表Yes
イベント2013 International Conferences on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013 - Jakarta, インドネシア
継続期間: 12 21 2013 → …

その他

その他2013 International Conferences on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013
インドネシア
Jakarta
期間12/21/13 → …

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All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Computer Vision and Pattern Recognition
  • Software

これを引用

Konomi, S., Sasao, T., Ohno, W., & Shoji, K. (2013). Crowd-powered mechanisms for viewing and imagining public spaces. : 2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013 (pp. 57-62). Atlantis Press.

Crowd-powered mechanisms for viewing and imagining public spaces. / Konomi, Shinichi; Sasao, Tomoyo; Ohno, Wataru; Shoji, Kenta.

2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013. Atlantis Press, 2013. p. 57-62.

研究成果: 著書/レポートタイプへの貢献会議での発言

Konomi, S, Sasao, T, Ohno, W & Shoji, K 2013, Crowd-powered mechanisms for viewing and imagining public spaces. : 2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013. Atlantis Press, pp. 57-62, 2013 International Conferences on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013, Jakarta, インドネシア, 12/21/13.
Konomi S, Sasao T, Ohno W, Shoji K. Crowd-powered mechanisms for viewing and imagining public spaces. : 2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013. Atlantis Press. 2013. p. 57-62
Konomi, Shinichi ; Sasao, Tomoyo ; Ohno, Wataru ; Shoji, Kenta. / Crowd-powered mechanisms for viewing and imagining public spaces. 2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013. Atlantis Press, 2013. pp. 57-62
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