新規就農生活体験ゲームの開発

長澤 満波, 南石 晃明, 町田 武美

研究成果: ジャーナルへの寄稿記事

抄録

We developed an agricultural computer game to encourage young people, accustomed to games, to be interested in agriculture. In this system, the user becomes a heroine (or a hero) in a virtual game space and can experience both farming and farm village life as a “new entrant”. Farming can be understood visually by using the image of laboring in farming crops. The user gains a rudimentary knowledge of agriculture through events that occur in the game. A questionnaire administered to game users showed that the game was effective in rousing interest in agriculture. Finally this paper discusses the following important points for further consideration: (1) the balance of game and reality and (2) enhancement of content concerning farm management and crops.
元の言語Japanese
ページ(範囲)349-358
ページ数10
ジャーナル農業情報研究
15
発行部数4
DOI
出版物ステータス出版済み - 2006

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Agriculture
Farms
Crops
Computer games

これを引用

新規就農生活体験ゲームの開発. / 長澤満波; 南石晃明; 町田武美.

:: 農業情報研究, 巻 15, 番号 4, 2006, p. 349-358.

研究成果: ジャーナルへの寄稿記事

長澤満波, 南石晃明 & 町田武美 2006, '新規就農生活体験ゲームの開発', 農業情報研究, 巻. 15, 番号 4, pp. 349-358. https://doi.org/10.3173/air.15.349
長澤満波 ; 南石晃明 ; 町田武美. / 新規就農生活体験ゲームの開発. :: 農業情報研究. 2006 ; 巻 15, 番号 4. pp. 349-358.
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