Do children understand binary numbers by electric card game?

Hiroyuki Mitsuhara, Hiroaki Ogata, Kazuhide Kanenishi, Yoneo Yano

研究成果: 著書/レポートタイプへの貢献会議での発言

6 引用 (Scopus)

抄録

This paper describes the card game enhanced learning where a child learns how to translate a binary number to the corresponding decimal number by playing Concentration (one of popular card games) with some children. We developed the prototype system of computer-based Concentration that substitutes RFID cards for the playing cards. We demonstrated the prototype system at an educational event for children. From the demonstration, we observed that the participants (children) enjoyed the Concentration and had interest in binary numbers.

元の言語英語
ホスト出版物のタイトルProceedings - DIGITEL 2007
ホスト出版物のサブタイトルFirst IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
ページ191-193
ページ数3
DOI
出版物ステータス出版済み - 8 13 2007
イベントDIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning - Jhongli City, 台湾省、中華民国
継続期間: 3 26 20073 28 2007

その他

その他DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
台湾省、中華民国
Jhongli City
期間3/26/073/28/07

Fingerprint

Radio frequency identification (RFID)
Demonstrations

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Software

これを引用

Mitsuhara, H., Ogata, H., Kanenishi, K., & Yano, Y. (2007). Do children understand binary numbers by electric card game?Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (pp. 191-193). [4148857] https://doi.org/10.1109/DIGITEL.2007.22

Do children understand binary numbers by electric card game? / Mitsuhara, Hiroyuki; Ogata, Hiroaki; Kanenishi, Kazuhide; Yano, Yoneo.

Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning. 2007. p. 191-193 4148857.

研究成果: 著書/レポートタイプへの貢献会議での発言

Mitsuhara, H, Ogata, H, Kanenishi, K & Yano, Y 2007, Do children understand binary numbers by electric card game?Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning., 4148857, pp. 191-193, DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Jhongli City, 台湾省、中華民国, 3/26/07. https://doi.org/10.1109/DIGITEL.2007.22
Mitsuhara H, Ogata H, Kanenishi K, Yano Y. Do children understand binary numbers by electric card game? : Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning. 2007. p. 191-193. 4148857 https://doi.org/10.1109/DIGITEL.2007.22
Mitsuhara, Hiroyuki ; Ogata, Hiroaki ; Kanenishi, Kazuhide ; Yano, Yoneo. / Do children understand binary numbers by electric card game?. Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning. 2007. pp. 191-193
@inproceedings{a2bc2ee8d254423987574d9040fcefa3,
title = "Do children understand binary numbers by electric card game?",
abstract = "This paper describes the card game enhanced learning where a child learns how to translate a binary number to the corresponding decimal number by playing Concentration (one of popular card games) with some children. We developed the prototype system of computer-based Concentration that substitutes RFID cards for the playing cards. We demonstrated the prototype system at an educational event for children. From the demonstration, we observed that the participants (children) enjoyed the Concentration and had interest in binary numbers.",
author = "Hiroyuki Mitsuhara and Hiroaki Ogata and Kazuhide Kanenishi and Yoneo Yano",
year = "2007",
month = "8",
day = "13",
doi = "10.1109/DIGITEL.2007.22",
language = "English",
isbn = "0769528015",
pages = "191--193",
booktitle = "Proceedings - DIGITEL 2007",

}

TY - GEN

T1 - Do children understand binary numbers by electric card game?

AU - Mitsuhara, Hiroyuki

AU - Ogata, Hiroaki

AU - Kanenishi, Kazuhide

AU - Yano, Yoneo

PY - 2007/8/13

Y1 - 2007/8/13

N2 - This paper describes the card game enhanced learning where a child learns how to translate a binary number to the corresponding decimal number by playing Concentration (one of popular card games) with some children. We developed the prototype system of computer-based Concentration that substitutes RFID cards for the playing cards. We demonstrated the prototype system at an educational event for children. From the demonstration, we observed that the participants (children) enjoyed the Concentration and had interest in binary numbers.

AB - This paper describes the card game enhanced learning where a child learns how to translate a binary number to the corresponding decimal number by playing Concentration (one of popular card games) with some children. We developed the prototype system of computer-based Concentration that substitutes RFID cards for the playing cards. We demonstrated the prototype system at an educational event for children. From the demonstration, we observed that the participants (children) enjoyed the Concentration and had interest in binary numbers.

UR - http://www.scopus.com/inward/record.url?scp=34547652767&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=34547652767&partnerID=8YFLogxK

U2 - 10.1109/DIGITEL.2007.22

DO - 10.1109/DIGITEL.2007.22

M3 - Conference contribution

SN - 0769528015

SN - 9780769528014

SP - 191

EP - 193

BT - Proceedings - DIGITEL 2007

ER -