Evaluation of the physiological and psychological effects of video game for sit to stand exercise

Kosuke Zaitsu, Kenta Hayashida, Jiro Kajiwara, Hiroyuki Matsuguma, Shigekazu Higuchi

研究成果: ジャーナルへの寄稿記事

1 引用 (Scopus)

抄録

The purpose of this study was to investigate the physiological and psychological effects of sit to stand exercise using a video game. Twelve young male adults performed sit to stand exercise with a video game and without a video game. Heart rate, oxygen consumption (V4 O2), electromyogram of lower limbs (%MVC) and perceived exertion (RPE) were measured during exercise. Mood states (POMS) were measured before and after exercise. There were no significant differences in physiological measurements between the two conditions. On the other hand, depression scale was significantly decreased after exercise only in the game condition. These results suggest that sit to stand exercise with a video game may have positive psychological effects without change in physiological load compared to the same exercise without a video game.

元の言語英語
ページ(範囲)469-473
ページ数5
ジャーナルJapanese Journal of Physical Fitness and Sports Medicine
63
発行部数5
DOI
出版物ステータス出版済み - 1 1 2014

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Video Games
Exercise
Psychology
Electromyography
Oxygen Consumption
Young Adult
Lower Extremity
Heart Rate
Depression

All Science Journal Classification (ASJC) codes

  • Orthopedics and Sports Medicine
  • Physical Therapy, Sports Therapy and Rehabilitation

これを引用

Evaluation of the physiological and psychological effects of video game for sit to stand exercise. / Zaitsu, Kosuke; Hayashida, Kenta; Kajiwara, Jiro; Matsuguma, Hiroyuki; Higuchi, Shigekazu.

:: Japanese Journal of Physical Fitness and Sports Medicine, 巻 63, 番号 5, 01.01.2014, p. 469-473.

研究成果: ジャーナルへの寄稿記事

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