Evolving story and character generation for role-playing games

Umair Azfar Khan, Yoshihiro Okada

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

2 被引用数 (Scopus)

抄録

In this paper the authors present a new approach by which a random story with random characters can be generated by the use of Genetic Algorithms. Stories are a collection of several tasks done by the characters in a certain sequence. If every task is taken as an independent entity, random distribution of these tasks can create a new story. We can then use Genetic Algorithms to create the characters required by those stories. Through user interaction, we can dictate what kind of characters and stories should be created and the computer slowly converges to creating stories according to the users liking. With the implementation of this methodology, we can ensure that no two plays of the same game should give the user the same experience. With user input we can ensure that the Genetic Algorithm learns with every play-through thus creating stories and characters that are more according to the liking of the user.

本文言語英語
ホスト出版物のタイトルProceedings - WASA 2012
ホスト出版物のサブタイトルWorkshop at SIGGRAPH Asia 2012
ページ59-64
ページ数6
DOI
出版ステータス出版済み - 12 1 2012
イベントWorkshop at SIGGRAPH Asia 2012, WASA 2012 - Singapore, シンガポール
継続期間: 11 26 201211 27 2012

出版物シリーズ

名前Proceedings - WASA 2012: Workshop at SIGGRAPH Asia 2012

その他

その他Workshop at SIGGRAPH Asia 2012, WASA 2012
国/地域シンガポール
CitySingapore
Period11/26/1211/27/12

All Science Journal Classification (ASJC) codes

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • コンピュータ ビジョンおよびパターン認識

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