Facial animation using emotional model

Chihiro Kozasa, Hiromichi Fukutake, Hirokazu Notsu, Yoshihiro Okada, Koichi Niijima

研究成果: Chapter in Book/Report/Conference proceedingConference contribution

7 被引用数 (Scopus)

抄録

Recent 3D graphics hardware technologies have made it possible to create visually realistic 3D characters and 3D scenes in real time. And then, the video game has become one of the main applications of 3D graphics technologies. However, behaviors of Non Player Characters (NPCs) in video games are not satisfactory because they are still predefined and then very simple. To attract game players, NPCs should have more complicated behaviors like the human. Facial expression is one of the most important factors for such a humanlike NPC. In this paper, the authors propose an NPC which interacts with the human. The NPC changes its facial expression according to its emotion during the interaction. For realizing such an NPC, the authors implemented a neural network based emotional model unit [5]. By some experiments, this paper also shows that the NPC can change its facial expression according to its emotion like the human.

本文言語英語
ホスト出版物のタイトルProceedings - Computer Graphics, Imaging and Visualisation
ホスト出版物のサブタイトルTechniques and Applications, CGIV'06
ページ428-433
ページ数6
DOI
出版ステータス出版済み - 2006
イベントInternational Conference on Computer Graphics, Imaging and Visualisation, CGIV'06 - Sydney, オーストラリア
継続期間: 7 26 20067 28 2006

出版物シリーズ

名前Proceedings - Computer Graphics, Imaging and Visualisation: Techniques and Applications, CGIV'06
2006

その他

その他International Conference on Computer Graphics, Imaging and Visualisation, CGIV'06
国/地域オーストラリア
CitySydney
Period7/26/067/28/06

All Science Journal Classification (ASJC) codes

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • ソフトウェア

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引用スタイル