Fluid-rigid body interaction simulation based on a stabilized ISPH method incorporated with the impulse-based rigid body dynamics

研究成果: Contribution to journalArticle査読

2 被引用数 (Scopus)

抄録

In fluid-rigid body interaction simulation based on the particle method, incompressible Smoothed Particle Hydrodynamic (ISPH) method is used to resolve the problem of fluid particles’ motion and impact load on the structure in the meanwhile DEM based on the penalty method is commonly applied to deal with the contact problem of rigid bodies. However, the accuracy of penalty method relies on a relatively small time increment. In this paper, the impulse-based rigid body dynamics is applied to deal with the collision contact problem instead of the conventional penalty method for robust and faster computation.

本文言語英語
論文番号20182010
ジャーナルTransactions of the Japan Society for Computational Engineering and Science
2018
2
DOI
出版ステータス出版済み - 2018

All Science Journal Classification (ASJC) codes

  • コンピュータ サイエンス(全般)
  • 工学(全般)

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